NeuPL: Neural Population Learning
Siqi Liu, Luke Marris, Daniel Hennes, Josh Merel, Nicolas Heess, Thore Graepel
摘要
Learning in strategy games (e.g. StarCraft, poker) requires the discovery of diverse policies. This is often achieved by iteratively training new policies against existing ones, growing a policy population that is robust to exploit. This iterative approach suffers from two issues in real-world games: a) under finite budget, approximate best-response operators at each iteration needs truncating, resulting in under-trained good-responses populating the population; b) repeated learning of basic skills at each iteration is wasteful and becomes intractable in the presence of increasingly strong opponents. In this work, we propose Neural Population Learning (NeuPL) as a solution to both issues. NeuPL offers convergence guarantees to a population of best-responses under mild assumptions. By representing a population of policies within a single conditional model, NeuPL enables transfer learning across policies. Empirically, we show the generality, improved performance and efficiency of NeuPL across several test domains 1 . Most interestingly, we show that novel strategies become more accessible, not less, as the neural population expands. * Currently at Reality Labs, work carried out while at DeepMind. † Work carried out while at DeepMind.
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引用它的顶会 Paper3
- Turbocharging Solution Concepts: Solving NEs, CEs and CCEs with Neural Equilibrium SolversLuke Marris, Ian Gemp, Thomas Anthony, Andrea Tacchetti 等NeurIPS 2022 · 被引用 22 次
- Simplex Neural Population Learning: Any-Mixture Bayes-Optimality in Symmetric Zero-sum GamesSiqi Liu, Marc Lanctot, Luke Marris, Nicolas HeessICML 2022 · 被引用 12 次
- NfgTransformer: Equivariant Representation Learning for Normal-form GamesSiqi Liu, Luke Marris, Georgios Piliouras, Ian Gemp 等ICLR 2024 · 被引用 2 次
它引用的顶会 Paper5
- Real World Games Look Like Spinning TopsWojciech M. Czarnecki, Gauthier Gidel, Brendan D. Tracey, Karl Tuyls 等NeurIPS 2020 · 被引用 123 次
- Pipeline PSRO: A Scalable Approach for Finding Approximate Nash Equilibria in Large GamesStephen McAleer, John B. Lanier, Roy Fox, Pierre BaldiNeurIPS 2020 · 被引用 98 次
- OPtions as REsponses: Grounding behavioural hierarchies in multi-agent reinforcement learningAlexander Vezhnevets, Yuhuai Wu, Maria K. Eckstein, Rémi Leblond 等ICML 2020 · 被引用 44 次
- Multi-Agent Training beyond Zero-Sum with Correlated Equilibrium Meta-SolversLuke Marris, Paul Muller, Marc Lanctot, Karl Tuyls 等ICML 2021 · 被引用 42 次
- Iterative Empirical Game Solving via Single Policy Best ResponseMax Olan Smith, Thomas Anthony, Michael P. WellmanICLR 2021 · 被引用 23 次
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