Narrative-Based Visual Feedback to Encourage Sustained Physical Activity: A Field Trial of the WhoIsZuki Mobile Health Platform
Elizabeth L. Murnane, Yekaterina S. Glazko, Jean M. R. Costa, Raymond Yao, Grace Zhao, Paula Moya, James A. Landay
摘要
Stories are a core way human beings make meaning and sense of the world and our lived experiences, including our behaviors, desires, and goals. Narrative structures, both visual and textual, help us understand and act on information, while also evoking strong emotions. Focusing on the health context, this research examines the effectiveness of narrative-based feedback in motivating physical activity behaviors and underlying attitudes over longitudinal periods. After collecting two weeks of baseline physical activity levels, N=39 participants installed our smartphone application, WhoIsZuki. The WhoIsZuki app supports goal setting and semi-automated activity tracking, and it provides an ambient display that visually encodes these tracked activities as well as progress toward goals. Half of participants received a version of the interface that supplied behavioral feedback in the form of a multi-chapter episodic narrative, while the other half received a control condition version that provided an aesthetically-similar visualization but without any characterization, episodic structure, dramatic effect, or other narrative elements. After interacting with these versions for four months, our analysis showed that participants receiving the multi-chapter narrative feedback performed more physical activity, achieved more goals, experienced more positive psychological shifts, and overall engaged more meaningfully with the digital intervention.
问问这篇 Paper
问问你的智能体。
Lune 读过与它相关的顶会 Paper,每个回答都会注明依据哪几篇。
引用它的顶会 Paper8
- ContextCam: Bridging Context Awareness with Creative Human-AI Image Co-CreationXianzhe Fan, Zihan Wu, Chun Yu, Fenggui Rao 等CHI 2024 · 被引用 49 次
- A Systematic Review and Meta-Analysis of Research on Goals for Behavior ChangeJun Zhu, Sruzan Lolla, Meeshu Agnihotri, Sahar Asgari Tappeh 等CHI 2025 · 被引用 14 次
- AudioXtend: Assisted Reality Visual Accompaniments for Audiobook Storytelling During Everyday Routine TasksFelicia Fang-Yi Tan, Peisen Xu, Ashwin Ram, Wei Zhen Suen 等CHI 2024 · 被引用 12 次
- Supportive Fintech for Individuals with Bipolar Disorder: Financial Data Sharing Preferences for Longitudinal Care ManagementJeff Brozena, Johnna Blair, Thomas Richardson, Mark Matthews 等CHI 2024 · 被引用 8 次
- Bloom: Designing for LLM-Augmented Behavior Change InteractionsMatthew Jörke, Defne Genç, Valentin Teutschbein, Shardul Sapkota 等CHI 2026 · 被引用 6 次
相关 Paper
- Designing Ambient Narrative-Based Interfaces to Reflect and Motivate Physical ActivityElizabeth L. Murnane, Xin Jiang, Anna Kong, Michelle Park 等CHI 2020 · 被引用 73 次
- Changing Your Tune: Lessons for Using Music to Encourage Physical ActivityMatthew Clark, Afsaneh DoryabUbiComp 2024 · 被引用 5 次
- "I Kind of Bounce off It": Translating Mental Health Principles into Real Life Through Story-Based Text MessagesAnanya Bhattacharjee, Joseph Jay Williams, Karrie Chou, Justice Tomlinson 等CSCW 2022 · 被引用 31 次
- Beyond Passive Monitoring: A Systematic Review of Tangible Interactive Devices that Support Home-Based Physical ActivityWei Han, Darren P. Scott, Katarzyna StawarzCHI 2026 · 被引用 1 次
- Oak Story: Improving Learner Outcomes with LLM-Mediated Interactive NarrativesAlan Y. Cheng, Carolyn Q. Zou, Anthony Xie, Matthew Hsu 等UIST 2025 · 被引用 2 次
