Understanding Multi-user, Handheld Mixed Reality for Group-based MR Games
Carlos Augusto Bautista Isaza, Daniel Enriquez, Hayoun Moon, Myounghoon Jeon, Sang Won Lee
摘要
Research has identified applications of handheld-based VR, which utilizes handheld displays or mobile devices, for developing systems that involve users in mixed reality (MR) without the need for head-worn displays (HWDs). Such systems can potentially accommodate large groups of users participating in MR. However, we lack an understanding of how group sizes and interaction methods affect the user experience. In this paper, we aim to advance our understanding of handheld-based MR in the context of multiplayer, co-located games. We conducted a study (N = 38) to understand how user experiences vary by group size (2, 4, and 8) and interaction method (proximity-based or pointing-based). For our experiment, we implemented a multiuser experience for up to ten users. We found that proximity-based interaction that encouraged dynamic movement positively affected social presence and physical/temporal workload. In bigger group settings, participants felt less challenged and less positive. Individuals had varying preferences for group size and interaction type. The findings of the study will advance our understanding of the design space for handheld-based MR in terms of group sizes and interaction schemes. To make our contributions explicit, we conclude our paper with design implications that can inform user experience design in handheld-based mixed reality contexts.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper1
问问它们各自怎么用它它引用的顶会 Paper7
- A User Study on Mixed Reality Remote Collaboration with Eye Gaze and Hand Gesture SharingHuidong Bai, Prasanth Sasikumar, Jing Yang, Mark BillinghurstCHI 2020 · 被引用 210 次
- Towards Collaborative Learning in Virtual Reality: A Comparison of Co-Located Symmetric and Asymmetric Pair-LearningTobias Drey, Patrick Albus, Simon der Kinderen, Maximilian Milo 等CHI 2022 · 被引用 85 次
- XRDirector: A Role-Based Collaborative Immersive Authoring SystemMichael Nebeling, Katy Lewis, Yu-Cheng Chang, Lihan Zhu 等CHI 2020 · 被引用 80 次
- TransceiVR: Bridging Asymmetrical Communication Between VR Users and External CollaboratorsBalasaravanan Thoravi Kumaravel, Cuong Nguyen, Stephen DiVerdi, Bjoern HartmannUIST 2020 · 被引用 75 次
- A Survey of Needs and Features for Augmented Reality Collaborations in Collocated SpacesIulian Radu, Tugce Joy, Yiran Bowman, Ian Bott 等CSCW 2021 · 被引用 43 次
相关 Paper
- VR Almost There: Simulating Co-located Multiplayer Experiences in Social Virtual RealityPhilipp Sykownik, Sukran Karaosmanoglu, Katharina Emmerich, Frank Steinicke 等CHI 2023 · 被引用 43 次
- HMD Light: Sharing In-VR Experience via Head-Mounted Projector for Asymmetric InteractionChiu-Hsuan Wang, Seraphina Yong, Hsin-Yu Chen, Yuan-Syun Ye 等UIST 2020 · 被引用 32 次
- Big or Small, It's All in Your Head: Visuo-Haptic Illusion of Size-Change Using Finger-RepositioningMyung Jin Kim, Eyal Ofek, Michel Pahud, Mike J. Sinclair 等CHI 2024 · 被引用 9 次
- Physicality As an Anchor for Coordination: Examining Collocated Collaboration in Physical and Mobile Augmented Reality SettingsLev Poretski, Joel Lanir, Ram Margalit, Ofer ArazyCSCW 2021 · 被引用 15 次
- A Comparison Study Understanding the Impact of Mixed Reality Collaboration on Sense of Co-PresenceJianing Yin, Weicheng Zheng, Yuntao Wang, Xin Tong 等IEEE VR 2025 · 被引用 2 次
