Lune

ICCV2025顶会

Open-World Skill Discovery from Unsegmented Demonstration Videos

Jingwen Deng, Zihao Wang, Shaofei Cai, Anji Liu, Yitao Liang

2025年份
5被引次数
3顶会引用

摘要

Learning skills in open-world environments is essential for developing agents capable of handling a variety of tasks by combining basic skills. Online demonstration videos are typically long but unsegmented, making them difficult to segment and label with skill identifiers. Unlike existing methods that rely on random splitting or human labeling, we have developed a self-supervised learning-based approach to segment these long videos into a series of semanticaware and skill-consistent segments. Drawing inspiration from human cognitive event segmentation theory, we introduce Skill Boundary Detection (SBD), an annotation-free temporal video segmentation algorithm. SBD detects skill boundaries in a video by leveraging prediction errors from a pretrained unconditional action-prediction model. This approach is based on the assumption that a significant increase in prediction error indicates a shift in the skill being executed. We evaluated our method in Minecraft, a rich open-world simulator with extensive gameplay videos available online. The SBD-generated segments yielded relative performance improvements of 63.7% and 52.1% for conditioned policies on short-term atomic tasks, and 11.3% and 20.8% for their corresponding hierarchical agents on long-horizon tasks, compared to random segmented baselines. Our method can leverage the diverse YouTube videos to train instruction-following agents. The project page is at https://craftjarvis.github.io/SkillDiscovery/.

问问这篇 Paper

智能体会读完全文。

Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。

可以从这些问题问起

智能体调用

Luneget_paper_fulltext

在 Lune 里问

免费开始,无需绑卡

引用它的顶会 Paper3

问问它们各自怎么用它

它引用的顶会 Paper17

相关 Paper

黄昏的海面,两侧是细线勾勒的悬崖