Over the Mouse: Navigating across the GUI with Finger-Lifting Operation Mouse
Youngin Kim, Yohan Yun, Taejun Kim, Geehyuk Lee
摘要
Modern GUIs often have a hierarchical structure, i.e., the z-axis of the GUI interaction space. However, conventional mice do not support effective navigation along the z-axis, leading to increased physical movements and cognitive load. To address this inefficiency, we present the OtMouse, a novel mouse that supports finger-lifting operations by detecting finger height through proximity sensors embedded beneath the mouse buttons, and ‘Over the Mouse’ (OtM) interface, a set of interaction techniques along the z-axis of the GUI interaction space with the OtMouse. Initially, We evaluated the performance of finger-lifting operations (n = 8) with the OtMouse for two- and three-level lifting discrimination tasks. Subsequently, we conducted a user study (n = 16) to compare the usability of the OtM interface and traditional mouse interface for three representative tasks: ‘Context Switch,’ ‘Video Preview,’ and ‘Map Zooming.’ The results showed that OtM interface was both qualitatively and quantitatively superior to using traditional mouse in the Context Switch and Video Preview tasks. This research contributes to the ongoing efforts to enhance mouse-based GUI navigation experiences.
问问这篇 Paper
问问你的智能体。
Lune 读过与它相关的顶会 Paper,每个回答都会注明依据哪几篇。
相关 Paper
- Scaled Mouse: An Efficient and Accurate Interaction Technique for 3D Docking in Seated VRXinpeng Liu, Di Bill Zhao, Wolfgang StuerzlingerIEEE VR 2026
- Effects of Computer Mouse Lift-off Distance Settings in Mouse Lifting ActionMunjeong Kim, Sunjun KimUIST 2024
- Embodied Navigation in Immersive Abstract Data Visualization: Is Overview+Detail or Zooming Better for 3D Scatterplots?Yalong Yang, Maxime Cordeil, Johanna Beyer, Tim Dwyer 等IEEE VIS 2020 · 被引用 69 次
- HandOver: Enabling Precise Selection & Manipulation of 3D Objects with Mouse and Hand TrackingEsen K. Tütüncü, Mar González-Franco, Eric J. GonzalezUIST 2025 · 被引用 2 次
- In-Depth Mouse: Integrating Desktop Mouse into Virtual RealityQian Zhou, George W. Fitzmaurice, Fraser AndersonCHI 2022 · 被引用 105 次
