Perceptual 3D Simulation With Physical World Modeling
Wanhee Lee, Klemen Kotar, Rahul Mysore Venkatesh, Jared Watrous, Daniel L. K. Yamins
摘要
Predicting how a scene will evolve after a desired 3D transformation from images is a central goal in vision, graphics, and robotics. Yet unlike ideal simulators with full access to 3D geometry and dynamics, real world systems must rely on perceptual inputs and local actions that are inherently partial and incomplete. In this work, we present P3Sim, a physical world modeling system that simulates future scene states under both partial observations and incomplete 3D transformation signals. P3Sim is composed of three interacting components: a learned physical world model, a geometric conditioning module, and a persistent scene memory. The world model interprets perception as probabilistic inference over multimodal scene variables, providing predictions of the distributions of any scene variable conditioned on any combination of others. The geometric conditioning module provides a partial 3D transform signal for conditioning the world model at inference time. The persistent scene memory integrates predictions over time, enabling online updates and consistency under uncertainty. By combining learned inference with explicit geometric structure, P3Sim balances data-driven flexibility with built-in inductive bias. This design yields a flexible perceptual simulator that generalizes across diverse 3D transformation tasks, such as novel view synthesis, object manipulation, and dynamic scene prediction, advancing toward general purpose 3D scene understanding and transformation.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
它引用的顶会 Paper28
- High-Resolution Image Synthesis with Latent Diffusion ModelsRobin Rombach, Andreas Blattmann, Dominik Lorenz, Patrick Esser 等CVPR 2022 · 被引用 13,123 次
- Depth Anything V2Lihe Yang, Bingyi Kang, Zilong Huang, Zhen Zhao 等NeurIPS 2024 · 被引用 2,305 次
- Dream to Control: Learning Behaviors by Latent ImaginationDanijar Hafner, Timothy P. Lillicrap, Jimmy Ba, Mohammad NorouziICLR 2020 · 被引用 1,852 次
- Zero-1-to-3: Zero-shot One Image to 3D ObjectRuoshi Liu, Rundi Wu, Basile Van Hoorick, Pavel Tokmakov 等ICCV 2023 · 被引用 1,662 次
- Depth Anything 3: Recovering the Visual Space from Any ViewsHaotong Lin, Sili Chen, Jun Hao Liew, Donny Y. Chen 等ICLR 2026 · 被引用 720 次
相关 Paper
- Unified 3D Scene Understanding Through Physical World ModelingWanhee Lee, Klemen Kotar, Rahul Mysore Venkatesh, Jared Watrous 等ICLR 2026 · 被引用 3 次
- Learning 3D-Gaussian Simulators from RGB VideosMikel Zhobro, Andreas René Geist, Georg MartiusICML 2026 · 被引用 8 次
- Physical Object Understanding with a Physically Controllable World ModelRahul Venkatesh, Klemen Kotar, Lilian Naing Chen, Wanhee Lee 等CVPR 2026 · 被引用 1 次
- PerpetualWonder: Long-horizon Action-conditioned 4D Scene GenerationJiahao Zhan, Zizhang Li, Hong-Xing Yu, Jiajun WuCVPR 2026 · 被引用 9 次
- Beyond Pixel Histories: World Models with Persistent 3D StateSamuel Garcin, Tom Walker, Steven McDonagh, Tim Pearce 等ICML 2026 · 被引用 6 次
