IndoorGS: Geometric Cues Guided Gaussian Splatting for Indoor Scene Reconstruction
Cong Ruan, Yuesong Wang, Tao Guan, Bin Zhang, Lili Ju
摘要
3D Gaussian Splatting (3DGS) has shown impressive performance in scene reconstruction, offering high rendering quality and rapid rendering speed with short training time. However, it often yields unsatisfactory results when applied to indoor scenes due to its poor ability to learn geometries without enough textural information. In this paper, we propose a new 3DGS-based method "IndoorGS", that leverages the commonly found yet important geometric cues in indoor scenes to improve the reconstruction quality. Specifically, we first extract 2D lines from input images and fuse them into 3D line cues via feature-based matching, which can provide a structural understanding of the target scene. We then apply the statistical outlier removal to refine Structure-from-Motion (SfM) points, ensuring robust cues in texture-rich areas. Based on these two types of cues, we further extract reliable 3D plane-like cues for textureless regions. Such geometric information will be utilized not only for initialization but also in the realization of a geometric-cue-guided adaptive density control (ADC) strategy. The proposed ADC approach is grounded in the principle of divide-and-conquer and optimizes the use of each type of geometric cues to enhance overall reconstruction performance. Extensive experiments on multiple indoor datasets show that our method can deliver much more accurate geometry and higher rendering quality for indoor scenes than existing 3DGS approaches.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了最后一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper2
- G4Splat: Geometry-Guided Gaussian Splatting with Generative PriorJunfeng Ni, Yixin Chen, Zhifei Yang, Yu Liu 等ICLR 2026 · 被引用 10 次
- PlanarGS: High-Fidelity Indoor 3D Gaussian Splatting Guided by Vision-Language Planar PriorsXirui Jin, Renbiao Jin, Boying Li, Danping Zou 等NeurIPS 2025 · 被引用 5 次
它引用的顶会 Paper19
- Segment AnythingAlexander Kirillov, Eric Mintun, Nikhila Ravi, Hanzi Mao 等ICCV 2023 · 被引用 13,211 次
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
- NICE-SLAM: Neural Implicit Scalable Encoding for SLAMZihan Zhu, Songyou Peng, Viktor Larsson, Weiwei Xu 等CVPR 2022 · 被引用 720 次
- MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface ReconstructionZehao Yu, Songyou Peng, Michael Niemeyer, Torsten Sattler 等NeurIPS 2022 · 被引用 670 次
- 2D Gaussian Splatting for Geometrically Accurate Radiance FieldsBinbin Huang, Zehao Yu, Anpei Chen, Andreas Geiger 等SIGGRAPH 2024 · 被引用 660 次
相关 Paper
- GaussianPro: 3D Gaussian Splatting with Progressive PropagationKai Cheng, Xiaoxiao Long, Kaizhi Yang, Yao Yao 等ICML 2024 · 被引用 241 次
- MetroGS: Efficient and Stable Reconstruction of Geometrically Accurate High-Fidelity Large-Scale ScenesKehua Chen, Tianlu Mao, Xinzhu Ma, Hao Jiang 等CVPR 2026 · 被引用 2 次
- AtlasGS: Atlanta-world Guided Surface Reconstruction with Implicit Structured GaussiansXiyu Zhang, Chong Bao, Yipeng Chen, Hongjia Zhai 等NeurIPS 2025 · 被引用 5 次
- QuickSplat: Fast 3D Surface Reconstruction via Learned Gaussian InitializationYueh-Cheng Liu, Lukas Höllein, Matthias Nießner, Angela DaiICCV 2025 · 被引用 1 次
- DC4GS: Directional Consistency-Driven Adaptive Density Control for 3D Gaussian SplattingMoonsoo Jeong, Dongbeen Kim, Minseong Kim, Sungkil LeeNeurIPS 2025 · 被引用 3 次
