Lune

SODA2024顶会

Distances and shortest paths on graphs of bounded highway dimension: simple, fast, dynamic

Sébastien Collette, John Iacono

2024年份
1被引次数
1顶会引用

摘要

Dijkstra's algorithm is the standard method for computing shortest paths on arbitrary graphs. However, it is slow for large graphs, taking at least linear time. It has been long known that for real world road networks, creating a hierarchy of well-chosen shortcuts allows fast distance and path computation, with exact distance queries seemingly being answered in logarithmic time. However, these methods were but heuristics until the work of Abraham et al. [JACM 2016], where they defined a graph parameter called highway dimension which is constant for real-world road networks, and showed that in graphs of constant highway dimension, a shortcut hierarchy exists that guarantees shortest distance computation takes O(log(U+| V|)) time and O(V log(U +| V|)) space, where U is the ratio of the smallest to largest edge, and |V| is the number of vertices. The problem is that they were unable to efficiently compute the hierarchy of shortcuts. Here we present a simple and efficient algorithm to compute the needed hierarchy of shortcuts in time and space O(V log(U + |V|)), as well as supporting updates in time O(log(U + |V|)).

问问这篇 Paper

智能体会读完全文。

Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。

可以从这些问题问起

智能体调用

Luneget_paper_fulltext

在 Lune 里问

免费开始,无需绑卡

引用它的顶会 Paper1

问问它们各自怎么用它

它引用的顶会 Paper1

相关 Paper

黄昏的海面,两侧是细线勾勒的悬崖