Sparse2DGS: Geometry-Prioritized Gaussian Splatting for Surface Reconstruction from Sparse Views
Jiang Wu, Rui Li, Yu Zhu, Rong Guo, Jinqiu Sun, Yanning Zhang
摘要
We present a Gaussian Splatting method for surface reconstruction using sparse input views. Previous methods relying on dense views struggle with extremely sparse Structure-from-Motion points for initialization. While learning-based Multi-view Stereo (MVS) provides dense 3D points, directly combining it with Gaussian Splatting leads to suboptimal results due to the ill-posed nature of sparse-view geometric optimization. We propose Sparse2DGS, an MVS-initialized Gaussian Splatting pipeline for complete and accurate reconstruction. Our key insight is to incorporate the geometric-prioritized enhancement schemes, allowing for direct and robust geometric learning under illposed conditions. Sparse2DGS outperforms existing methods by notable margins while being 2× faster than the NeRF-based fine-tuning approach. Code is available at https://github.com/Wuuu3511/Sparse2DGS.
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引用它的顶会 Paper11
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- MetroGS: Efficient and Stable Reconstruction of Geometrically Accurate High-Fidelity Large-Scale ScenesKehua Chen, Tianlu Mao, Xinzhu Ma, Hao Jiang 等CVPR 2026 · 被引用 2 次
- Benchmarking PhD-Level Coding in 3D Geometric Computer VisionWenyi Li, Renkai Luo, Yue Yu, Huan-ang Gao 等CVPR 2026 · 被引用 2 次
- VGGS: VGGT-guided Gaussian Splatting for Efficient and Faithful Sparse-View Surface ReconstructionPeng Xiang, Liang Han, Hui Zhang, Yu-Shen Liu 等AAAI 2026 · 被引用 1 次
- HAD: Hallucination-Aware Diffusion Priors for 3D ReconstructionXi Liu, Weiwei Sun, Zhou Ren, Chris Broaddus 等CVPR 2026 · 被引用 1 次
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