Reliability-Adjusted Prioritized Experience Replay
Leonard S. Pleiss, Tobias Sutter, Maximilian Schiffer
摘要
Experience replay enables data-efficient learning from past experiences in online reinforcement learning agents. Traditionally, experiences were sampled uniformly from a replay buffer, regardless of differences in experience-specific learning potential. In an effort to sample more efficiently, researchers introduced Prioritized Experience Replay (PER). In this paper, we propose an extension to PER by introducing a novel measure of temporal difference error reliability. We theoretically show that the resulting transition selection algorithm, Reliability-adjusted Prioritized Experience Replay (ReaPER), enables more efficient learning than PER. We further present empirical results showing that ReaPER outperforms both uniform experience replay and PER across a diverse set of traditional environments including several classic control environments and the Atari-10 benchmark, which approximates the median score across the Atari-57 benchmark within one percent of variance.
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- Agent57: Outperforming the Atari Human BenchmarkAdrià Puigdomènech Badia, Bilal Piot, Steven Kapturowski, Pablo Sprechmann 等ICML 2020 · 被引用 584 次
- Never Give Up: Learning Directed Exploration StrategiesAdrià Puigdomènech Badia, Pablo Sprechmann, Alex Vitvitskyi, Zhaohan Daniel Guo 等ICLR 2020 · 被引用 349 次
- Mastering Atari Games with Limited DataWeirui Ye, Shaohuai Liu, Thanard Kurutach, Pieter Abbeel 等NeurIPS 2021 · 被引用 345 次
- Revisiting Fundamentals of Experience ReplayWilliam Fedus, Prajit Ramachandran, Rishabh Agarwal, Yoshua Bengio 等ICML 2020 · 被引用 303 次
- Bigger, Better, Faster: Human-level Atari with human-level efficiencyMax Schwarzer, Johan S. Obando-Ceron, Aaron C. Courville, Marc G. Bellemare 等ICML 2023 · 被引用 155 次
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