xR-EgoPose: Egocentric 3D Human Pose From an HMD Camera
Denis Tomè, Patrick Peluse, Lourdes Agapito, Hernán Badino
摘要
We present a new solution to egocentric 3D body pose estimation from monocular images captured from a downward looking fish-eye camera installed on the rim of a head mounted virtual reality device. This unusual viewpoint, just cm. away from the user's face, leads to images with unique visual appearance, characterized by severe self-occlusions and strong perspective distortions that result in a drastic difference in resolution between lower and upper body. Our contribution is two-fold. Firstly, we propose a new encoder-decoder architecture with a novel dual branch decoder designed specifically to account for the varying uncertainty in the 2D joint locations. Our quantitative evaluation, both on synthetic and real-world datasets, shows that our strategy leads to substantial improvements in accuracy over state of the art egocentric pose estimation approaches. Our second contribution is a new large-scale photorealistic synthetic dataset -- xR-EgoPose -- offering 383K frames of high quality renderings of people with a diversity of skin tones, body shapes, clothing, in a variety of backgrounds and lighting conditions, performing a range of actions. Our experiments show that the high variability in our new synthetic training corpus leads to good generalization to real world footage and to state of the art results on real world datasets with ground truth. Moreover, an evaluation on the Human3.6M benchmark shows that the performance of our method is on par with top performing approaches on the more classic problem of 3D human pose from a third person viewpoint.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper43
- XNect: real-time multi-person 3D motion capture with a single RGB cameraDushyant Mehta, Oleksandr Sotnychenko, Franziska Mueller, Weipeng Xu 等SIGGRAPH 2020 · 被引用 267 次
- Dynamics-regulated kinematic policy for egocentric pose estimationZhengyi Luo, Ryo Hachiuma, Ye Yuan, Kris KitaniNeurIPS 2021 · 被引用 130 次
- When XR and AI Meet - A Scoping Review on Extended Reality and Artificial IntelligenceTeresa Hirzle, Florian Müller, Fiona Draxler, Martin Schmitz 等CHI 2023 · 被引用 90 次
- Estimating Egocentric 3D Human Pose in Global SpaceJian Wang, Lingjie Liu, Weipeng Xu, Kripasindhu Sarkar 等ICCV 2021 · 被引用 78 次
- EgoLocate: Real-time Motion Capture, Localization, and Mapping with Sparse Body-mounted SensorsXinyu Yi, Yuxiao Zhou, Marc Habermann, Vladislav Golyanik 等SIGGRAPH 2023 · 被引用 62 次
相关 Paper
- EgoPoseVR: Spatiotemporal Multi-Modal Reasoning for Egocentric Full-Body Pose in Virtual RealityHaojie Cheng, Shaun Jing Heng Ong, Shaoyu Cai, Aiden Tat Yang Koh 等IEEE VR 2026 · 被引用 1 次
- Estimating Egocentric 3D Human Pose in the Wild with External Weak SupervisionJian Wang, Lingjie Liu, Weipeng Xu, Kripasindhu Sarkar 等CVPR 2022 · 被引用 33 次
- Scene-Aware Egocentric 3D Human Pose EstimationJian Wang, Diogo C. Luvizon, Weipeng Xu, Lingjie Liu 等CVPR 2023
- MonoEye: Multimodal Human Motion Capture System Using A Single Ultra-Wide Fisheye CameraDong-Hyun Hwang, Kohei Aso, Ye Yuan, Kris M. Kitani 等UIST 2020 · 被引用 37 次
- GazeOnce360: Fisheye-Based 360° Multi-Person Gaze Estimation with Global–Local Feature FusionZhuojiang Cai, Zhenghui Sun, Feng LuCVPR 2026
