IMLS-Splatting: Efficient Mesh Reconstruction from Multi-view Images via Point Representation
Kaizhi Yang, Liu Dai, Isabella Liu, Xiaoshuai Zhang, Xiaoyan Sun, Xuejin Chen, Zexiang Xu, Hao Su
摘要
Multi-view mesh reconstruction has long been a challenging problem in graphics and computer vision. In contrast to recent volumetric rendering methods that generate meshes through post-processing, we propose an end-to-end mesh optimization approach called IMLS-Splatting. Our method leverages the sparsity and flexibility of point clouds to efficiently represent the underlying surface. To achieve this, we introduce a splatting-based differentiable Implicit Moving-Least Squares (IMLS) algorithm that enables the fast conversion of point clouds into SDFs and texture fields, optimizing both mesh reconstruction and rasterization. Additionally, the IMLS representation ensures that the reconstructed SDF and mesh maintain continuity and smoothness without the need for extra regularization. With this efficient pipeline, our method enables the reconstruction of highly detailed meshes in approximately 11 minutes, supporting high-quality rendering and achieving state-of-the-art reconstruction performance. Our code is available at https://github.com/SilenKZYoung/IMLS-Splatting.
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- ExMesh: EXplicit Mesh Reconstruction with Topology AdaptationChuanjin Fan, Lifan Wu, Wenjie Chang, Hanzhi Chang 等CVPR 2026 · 被引用 2 次
- Points as Tori: Fast Pointwise Signed Distance for Point CloudsNicole Feng, Ioannis Gkioulekas, Keenan CraneSIGGRAPH 2026 · 被引用 1 次
- Mesh Splatting for End-to-end Multiview Surface ReconstructionRuiqi Zhang, Jiacheng Wu, Jie ChenICLR 2026
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