Log2Motion: Biomechanical Motion Synthesis from Touch Logs
Michal Patryk Miazga, Hannah Bussmann, Antti Oulasvirta, Patrick Ebel
摘要
Touch data from mobile devices are collected at scale but reveal little about the interactions that produce them. While biomechanical simulations can illuminate motor control processes, they have not yet been developed for touch interactions. To close this gap, we propose a novel computational problem: synthesizing plausible motion directly from logs. Our key insight is a reinforcement learning-driven musculoskeletal forward simulation that generates biomechanically plausible motion sequences consistent with events recorded in touch logs. We achieve this by integrating a software emulator into a physics simulator, allowing biomechanical models to manipulate real applications in real-time. Log2Motion produces rich syntheses of user movements from touch logs, including estimates of motion, speed, accuracy, and effort. We assess the plausibility of generated movements by comparing against human data from a motion capture study and prior findings, and demonstrate Log2Motion in a large-scale dataset. Biomechanical motion synthesis provides a new way to understand log data, illuminating the ergonomics and motor control underlying touch interactions.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
它引用的顶会 Paper13
- Action-Conditioned 3D Human Motion Synthesis with Transformer VAEMathis Petrovich, Michael J. Black, Gül VarolICCV 2021 · 被引用 672 次
- Guided Motion Diffusion for Controllable Human Motion SynthesisKorrawe Karunratanakul, Konpat Preechakul, Supasorn Suwajanakorn, Siyu TangICCV 2023 · 被引用 240 次
- XRgonomics: Facilitating the Creation of Ergonomic 3D InterfacesJoão Marcelo Evangelista Belo, Anna Maria Feit, Tiare M. Feuchtner, Kaj GrønbækCHI 2021 · 被引用 138 次
- Computational Rationality as a Theory of InteractionAntti Oulasvirta, Jussi P. P. Jokinen, Andrew HowesCHI 2022 · 被引用 127 次
- CapContact: Super-resolution Contact Areas from Capacitive TouchscreensPaul Streli, Christian HolzCHI 2021 · 被引用 67 次
相关 Paper
- Breathing Life Into Biomechanical User ModelsAleksi Ikkala, Florian Fischer, Markus Klar, Miroslav Bachinski 等UIST 2022 · 被引用 33 次
- Tactile rendering based on skin stress optimizationMickeal Verschoor, Dan Casas, Miguel A. OtaduySIGGRAPH 2020 · 被引用 18 次
- QuestEnvSim: Environment-Aware Simulated Motion Tracking from Sparse SensorsSunmin Lee, Sebastian Starke, Yuting Ye, Jungdam Won 等SIGGRAPH 2023 · 被引用 31 次
- D-Grasp: Physically Plausible Dynamic Grasp Synthesis for Hand-Object InteractionsSammy Joe Christen, Muhammed Kocabas, Emre Aksan, Jemin Hwangbo 等CVPR 2022 · 被引用 69 次
- Demystifying Reward Design in Reinforcement Learning for Upper Extremity Interaction: Practical Guidelines for Biomechanical Simulations in HCIHannah Selder, Florian Fischer, Per Ola Kristensson, Arthur FleigUIST 2025 · 被引用 2 次
