CoCreatAR: Enhancing Authoring of Outdoor Augmented Reality Experiences Through Asymmetric Collaboration
Nels Numan, Gabriel J. Brostow, Suhyun Park, Simon Julier, Anthony Steed, Jessica Van Brummelen
摘要
Authoring site-specific outdoor augmented reality (AR) experiences requires a nuanced understanding of real-world context to create immersive and relevant content. Existing ex-situ authoring tools typically rely on static 3D models to represent spatial information. However, in our formative study (n=25), we identified key limitations of this approach: models are often outdated, incomplete, or insufficient for capturing critical factors such as safety considerations, user flow, and dynamic environmental changes. These issues necessitate frequent on-site visits and additional iterations, making the authoring process more time-consuming and resource-intensive. To mitigate these challenges, we introduce CoCreatAR, an asymmetric collaborative mixed reality authoring system that integrates the flexibility of ex-situ workflows with the immediate contextual awareness of in-situ authoring. We conducted an exploratory study (n=32) comparing CoCreatAR to an asynchronous workflow baseline, finding that it enhances engagement, creativity, and confidence in the authored output while also providing preliminary insights into its impact on task load. We conclude by discussing the implications of our findings for integrating real-world context into site-specific AR authoring systems.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper5
- Thing2Reality: Enabling Spontaneous Creation of 3D Objects from 2D Content using Generative AI in XR MeetingsErzhen Hu, Mingyi Li, Jungtaek Hong, Xun Qian 等UIST 2025 · 被引用 13 次
- NaviNote: Enabling In-situ Spatial Annotation Authoring to Support Exploration and Navigation for Blind and Low Vision PeopleRuijia Chen, Yuheng Wu, Charlie Houseago, Filipe Gaspar 等CHI 2026 · 被引用 1 次
- Where Digital Meets Place: Deriving Strategies for Curating Mixed Reality Exhibitions in Public SpacesYawei Zhao, Jiaxin Liang, Hao Li, Pan HuiCHI 2026 · 被引用 1 次
- GroundLink: Exploring How Contextual Meeting Snippets Can Close Common Ground Gaps in Editing 3D Scenes for Virtual ProductionGun Woo (Warren) Park, Frederik Brudy, George W. Fitzmaurice, Fraser AndersonCHI 2026 · 被引用 1 次
- AnkleType: A Hands- and Eyes-free Foot-based Text Entry Technique in Virtual RealityXiyun Luo, Weirong Luo, Kening Zhu, Taizhou ChenCHI 2026 · 被引用 1 次
它引用的顶会 Paper24
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
- Creating Augmented and Virtual Reality Applications: Current Practices, Challenges, and OpportunitiesNarges Ashtari, Andrea Bunt, Joanna McGrenere, Michael Nebeling 等CHI 2020 · 被引用 274 次
- Current Practices, Challenges, and Design Implications for Collaborative AR/VR Application DevelopmentVeronika Krauß, Alexander Boden, Leif Oppermann, René ReinersCHI 2021 · 被引用 132 次
- AUIT - the Adaptive User Interfaces Toolkit for Designing XR ApplicationsJoão Marcelo Evangelista Belo, Mathias N. Lystbæk, Anna Maria Feit, Ken Pfeuffer 等UIST 2022 · 被引用 114 次
- XRDirector: A Role-Based Collaborative Immersive Authoring SystemMichael Nebeling, Katy Lewis, Yu-Cheng Chang, Lihan Zhu 等CHI 2020 · 被引用 80 次
相关 Paper
- DistanciAR: Authoring Site-Specific Augmented Reality Experiences for Remote EnvironmentsZeyu Wang, Cuong Nguyen, Paul Asente, Julie DorseyCHI 2021 · 被引用 47 次
- Story CreatAR: a Toolkit for Spatially-Adaptive Augmented Reality StorytellingAbbey Singh, Ramanpreet Kaur, Peter Haltner, Matthew Peachey 等IEEE VR 2021 · 被引用 16 次
- ImaginateAR: AI-Assisted In-Situ Authoring in Augmented RealityJaewook Lee, Filippo Aleotti, Diego Mazala, Guillermo Garcia-Hernando 等UIST 2025 · 被引用 15 次
- Do You See What I See? Bring Live Pedestrians into an Outdoor Collaborative Mixed Reality ExperienceJingyi Zhang, Ziwen Lu, Changrui Zhu, Simon Julier 等UIST 2025 · 被引用 1 次
- Duplicated Reality for Co-located Augmented Reality CollaborationKevin Yu, Ulrich Eck, Frieder Pankratz, Marc Lazarovici 等IEEE VR 2022 · 被引用 53 次
