Imagine That! Imaginative Suggestibility Affects Presence in Virtual Reality
Crescent Jicol, Christopher Clarke, Emilia Tor, Hiu Lam Yip, Jinha Yoon, Chris Bevan, Hugh Bowden, Elisa Brann, Kirsten Cater, Richard Cole, Quinton Deeley, Esther Eidinow
摘要
Personality characteristics can affect how much presence an individual experiences in virtual reality, and researchers have explored how it may be possible to prime users to increase their sense of presence. A personality characteristic that has yet to be explored in the VR literature is imaginative suggestibility, the ability of an individual to successfully experience an imaginary scenario as if it were real. In this paper, we explore how suggestibility and priming affect presence when consulting an ancient oracle in VR as part of an educational experience -a common VR application. We show for the first time how imaginative suggestibility is a major factor which affects presence and emotions experienced in VR, while priming cues have no effect on participants' (n=128) user experience, contrasting results from prior work. We consider the impacts of these findings for VR design and provide guidelines based on our results.
• Human-centered computing → Empirical studies in HCI; Human computer interaction (HCI); HCI theory, concepts and models.
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- Effects of Emotion and Agency on Presence in Virtual RealityCrescent Jicol, Chun Hin Wan, Benjamin Doling, Caitlin H. Illingworth 等CHI 2021 · 被引用 91 次
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