Lune

ASE2022顶会

Automatically Detecting Visual Bugs in HTML5 Canvas Games

Finlay Macklon, Mohammad Reza Taesiri, Markos Viggiato, Stefan Antoszko, Natalia Romanova, Dale Paas, Cor-Paul Bezemer

2022年份
6被引次数
3顶会引用

摘要

The HTML5 <canvas> is used to display high quality graphics in web applications such as web games (i.e., <canvas> games). However, automatically testing <canvas> games is not possible with existing web testing techniques and tools, and manual testing is laborious. Many widely used web testing tools rely on the Document Object Model (DOM) to drive web test automation, but the contents of the <canvas> are not represented in the DOM. The main alternative approach, snapshot testing, involves comparing oracle snapshot images with test-time snapshot images using an image similarity metric to catch visual bugs, i.e., bugs in the graphics of the web application. However, creating and maintaining oracle snapshot images for <canvas> games is onerous, defeating the purpose of test automation. In this paper, we present a novel approach to automatically detect visual bugs in <canvas> games. By leveraging an internal representation of objects on the <canvas>, we decompose snapshot images into a set of object images, each of which is compared with a respective oracle asset (e.g., a sprite) using four similarity metrics: percentage overlap, mean squared error, structural similarity, and embedding similarity. We evaluate our approach by injecting 24 visual bugs into a custom <canvas> game, and find that our approach achieves an accuracy of 100%, compared to an accuracy of 44.6% with traditional snapshot testing. CCS CONCEPTS • Software and its engineering → Software testing and debugging.

问问这篇 Paper

智能体会读完全文。

Lune 把这篇 Paper 索引到了最后一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。

可以从这些问题问起

智能体调用

Luneget_paper_fulltext

在 Lune 里问

免费开始,无需绑卡

lune papers fulltext 479bdfe3-2e71-4e57-a0b9-e9ba471b9e8b

引用它的顶会 Paper3

问问它们各自怎么用它

它引用的顶会 Paper5

相关 Paper

黄昏的海面,两侧是细线勾勒的悬崖