Lune

CHI2025顶会

User Preferences for Interaction Timing in Smartwatch Sleep Hygiene Games

Zilu Liang, Daeun Hwang, Samantha Chen, Huyen Hoang Nhung, Kingkarn Khotchasing, Edward F. Melcer

2025年份
7被引次数
1顶会引用

摘要

Good sleep hygiene is essential for quality sleep. This study investigates user preferences for the timing of interactions with features in smartwatch-based sleep hygiene games. Findings reveal that interactions during sleep are generally undesirable, with Sleep Health Points being the only exception. We also identified a misconception that games must involve active play, overlooking the potential of passive and idle game mechanics. Participants preferred engaging with planning and behavior-triggering features before the associated behavior, while reflection and reinforcement features, like reports and rewards, were favored post-behavior. The perceived dual functionality of certain features suggests that preferred interaction timing depends on users’ perceptions of the features’ roles. Users’ schedules and situational context, especially evening availability, also influenced their preferences. This study highlights the importance of aligning feature timing with user routines and perceptions, and advocates for game designs that blend active and passive elements to boost engagement and promote sleep hygiene.

问问这篇 Paper

问问你的智能体。

Lune 读过与它相关的顶会 Paper,每个回答都会注明依据哪几篇。

可以从这些问题问起

智能体调用

Lunesearch_papers

在 Lune 里问

免费开始,无需绑卡

lune papers get 46b6f1f2-fb84-42f8-8c84-2e5bf249b060

引用它的顶会 Paper1

问问它们各自怎么用它

相关 Paper

黄昏的海面,两侧是细线勾勒的悬崖