Lune

IEEE VR2020顶会

Precise and realistic grasping and manipulation in Virtual Reality without force feedback

Thibauld Delrieu, Vincent Weistroffer, Jean-Pierre Gazeau

2020年份
1被引次数
1顶会引用

摘要

This paper introduces a physically-based approach of grasping and manipulation regarding virtual objects that would enable fine and stable grasping without haptic force feedback. The main contribution is to enhance an existing method which couples a virtual kinematic hand with a visual hand tracking system. The mismatches between the tracked and virtual hands often yield unstable grasps, especially for small objects. This is overcome by the implementation of grasping assistance based on virtual springs between the tracked and virtual hands. The assistance is triggered based on an analysis of usual grasping criteria, to determine whether a grasp is feasible or not. The proposed method has been validated in a supervised experiment which showed that our assistance improves speed and accuracy for a "pick and place" task involving an exhaustive object set, sized for precision grasp. Moreover, users’ feedback shows a clear preference for the present approach in terms of naturalness and efficiency.

问问这篇 Paper

问问你的智能体。

Lune 读过与它相关的顶会 Paper,每个回答都会注明依据哪几篇。

可以从这些问题问起

智能体调用

Lunesearch_papers

在 Lune 里问

免费开始,无需绑卡

引用它的顶会 Paper1

问问它们各自怎么用它

相关 Paper

黄昏的海面,两侧是细线勾勒的悬崖