Lune

IEEE VR2021顶会

Using Virtual Reality to Support Acting in Motion Capture with Differently Scaled Characters

Robin K. Kammerlander, André Pereira, Simon Alexanderson

2021年份
24被引次数
2顶会引用

摘要

Motion capture is a well-established technology for capturing actors' movements and performances within the entertainment industry. Many actors, however, witness the poor acting conditions associated with such recordings. Instead of detailed sets, costumes and props, they are forced to play in empty spaces wearing tight suits. Often, their co-actors will be imaginary, replaced by placeholder props, or they would be out of scale with their virtual counterparts. These problems do not only affect acting, they also cause an abundance of laborious post-processing clean-up work. To solve these challenges, we propose using a combination of virtual reality and motion capture technology to bring differently proportioned virtual characters into a shared collaborative virtual environment. A within-subjects user study with trained actors showed that our proposed platform enhances their feelings of body ownership and immersion. This in turn changed actors' performances which narrowed the gap between virtual performances and final intended animations.

问问这篇 Paper

问问你的智能体。

Lune 读过与它相关的顶会 Paper,每个回答都会注明依据哪几篇。

可以从这些问题问起

智能体调用

Lunesearch_papers

在 Lune 里问

免费开始,无需绑卡

引用它的顶会 Paper2

问问它们各自怎么用它

相关 Paper

黄昏的海面,两侧是细线勾勒的悬崖