Don't You Know That You're Toxic: Normalization of Toxicity in Online Gaming
Nicole A. Beres, Julian Frommel, Elizabeth Reid, Regan L. Mandryk, Madison Klarkowski
摘要
Video game toxicity, endemic to online play, represents a pervasive and complex problem. Antisocial behaviours in online play directly harm player wellbeing, enjoyment, and retention—but research has also revealed that some players normalize toxicity as an inextricable and acceptable element of the competitive video game experience. In this work, we explore perceptions of toxicity and how they are predicted by player traits, demonstrating that participants reporting a higher tendency towards Conduct Reconstrual, Distorting Consequences, Dehumanization, and Toxic Online Disinhibition perceive online game interactions as less toxic. Through a thematic analysis on willingness to report, we also demonstrate that players abstain from reporting toxic content because they view it as acceptable, typical of games, as banter, or as not their concern. We propose that these traits and themes represent contributing factors to the cyclical normalization of toxicity. These findings further highlight the multifaceted nature of toxicity in online video games.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper14
- Toxicity in Online Games: The Prevalence and Efficacy of Coping StrategiesJulian Frommel, Regan L. MandrykCHI 2024 · 被引用 22 次
- Traumatizing or Just Annoying? Unveiling the Spectrum of Gamer Toxicity in the StarCraft II CommunitySamuli Laato, Bastian Kordyaka, Juho HamariCHI 2024 · 被引用 22 次
- Less Talk, More Trust: Understanding Players' In-game Assessment of Communication Processes in League of LegendsJuhoon Lee, Seoyoung Kim, Yeon Su Park, Juho Kim 等CHI 2025 · 被引用 9 次
- DeMod: A Holistic Tool with Explainable Detection and Personalized Modification for Toxicity CensorshipYaqiong Li, Peng Zhang, Hansu Gu, Tun Lu 等CSCW 2025 · 被引用 6 次
- Using Off-the-Shelf Harmful Content Detection Models: Best Practices for Model ReuseAngela M. Schöpke-Gonzalez, Siqi Wu, Sagar Kumar, Libby HemphillCSCW 2025 · 被引用 4 次
它引用的顶会 Paper1
相关 Paper
- (Don't) stand by me: How trait psychopathy and NPC emotion influence player perceptions, verbal responses, and movement behaviours in a gaming taskMartin Johannes Dechant, Robin Welsch, Julian Frommel, Regan L. MandrykCHI 2022 · 被引用 12 次
- The Ethics of Multiplayer Game Design and Community Management: Industry Perspectives and ChallengesLucy A. Sparrow, Martin R. Gibbs, Michael Victor ArnoldCHI 2021 · 被引用 46 次
- Fragile Masculinity: Men, Gender, and Online HarassmentJennifer D. Rubin, Lindsay Blackwell, Terri D. ConleyCHI 2020 · 被引用 40 次
- Exploring Aggressors' In‑Match Cognitive and Emotional Formation and Toxic Behavior Trajectories in MOBA GamesKangyu Yuan, Hanfang Lyu, Runhua Zhang, Hansika Murugu 等CHI 2026 · 被引用 1 次
- Designed for Hostility? Toxic Behavior and Ambivalent Game Elements in Online Multiplayer Game GenresBastian KordyakaCHI 2026 · 被引用 2 次
