Lune

UIST2021顶会

So Predictable! Continuous 3D Hand Trajectory Prediction in Virtual Reality

Nisal Menuka Gamage, Deepana Ishtaweera, Martin Weigel, Anusha Withana

2021年份
45被引次数
6顶会引用

摘要

We contribute a novel user- and activity-independent kinematics-based regressive model for continuously predicting ballistic hand movements in virtual reality (VR). Compared to prior work on end-point prediction, continuous hand trajectory prediction in VR enables an early estimation of future events such as collisions between the user’s hand and virtual objects such as UI widgets. We developed and validated our prediction model through a user study with 20 participants. The study collected hand motion data with a 3D pointing task and a gaming task with three popular VR games. Results show that our model can achieve a low Root Mean Square Error (RMSE) of 0.80 cm, 0.85 cm and 3.15 cm from future hand positions ahead of 100 ms, 200 ms and 300 ms respectively across all the users and activities. In pointing tasks, our predictive model achieves an average angular error of 4.0° and 1.5° from the true landing position when 50% and 70% of the way through the movement. A follow-up study showed that the model can be applied to new users and new activities without further training.

问问这篇 Paper

智能体会读完全文。

Lune 把这篇 Paper 索引到了最后一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。

可以从这些问题问起

智能体调用

Luneget_paper_fulltext

在 Lune 里问

免费开始,无需绑卡

lune papers fulltext 4187ed7c-20d2-47c5-8964-6dd4c7bc418b

引用它的顶会 Paper6

问问它们各自怎么用它

它引用的顶会 Paper8

相关 Paper

黄昏的海面,两侧是细线勾勒的悬崖