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CHI2026顶会

Getting Hybridity Just Right: The Goldilocks Factor in Hybrid Digital Boardgames

Sasha Soraine, Melissa J. Rogerson

2026年份
1被引次数

摘要

Despite increasing interest in Hybrid Digital Boardgames (HDBs) that necessarily combine smart technology with a physical boardgame, little is known about how the design of hybrid functions impacts player experience (PX). Additionally, it is unclear whether existing, videogame-centric, PX measures apply to tabletop settings. We designed a mixed-methods study to examine the PX of a boardgame in both its published form and as a custom HDB. We learned that players’ expectations of the “core” gameplay influence their perceptions of technology, highlighting a balance between the values and drawbacks of hybridity in relation to its impact on their sense of autonomy, fairness, and challenge in play. Our results also highlight methodological considerations for future tabletop PX studies, and suggest the existence of a Goldilocks Factor where the game offers “just right’’ hybridity that satisfies players without impacting core gameplay.

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