PaRUS: A Virtual Reality Shopping Method Focusing on Contextual Information between Products and Real Usage Scenes
Yinyu Lu, Weitao You, Ziqing Zheng, Yizhan Shao, Changyuan Yang, Zhibin Zhou
摘要
The development of AR and VR technologies is enhancing users' online shopping experiences in various ways. However, in existing VR shopping applications, shopping contexts merely refer to the products and virtual malls or metaphorical scenes where users select products. This leads to the defect that users can only imagine rather than intuitively feel whether the selected products are suitable for their real usage scenes, resulting in a significant discrepancy between their expectations before and after the purchase. To address this issue, we propose PaRUS, a VR shopping approach that focuses on the context between products and their real usage scenes. PaRUS begins by rebuilding the virtual scenario of the products' real usage scene through a new semantic scene reconstruction pipeline (manual operation needed), which preserves both the structured scene and textured object models in the scene. Afterwards, intuitive visualization of how the selected products fit the reconstructed virtual scene is provided. We conducted two user studies to evaluate how PaRUS impacts user experience, behavior, and satisfaction with their purchase. The results indicated that PaRUS significantly reduced the perceived performance risk and improved users' trust and expectation with their results of purchase.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了最后一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
它引用的顶会 Paper18
- Depth-supervised NeRF: Fewer Views and Faster Training for FreeKangle Deng, Andrew Liu, Jun-Yan Zhu, Deva RamananCVPR 2022 · 被引用 756 次
- GRF: Learning a General Radiance Field for 3D Representation and RenderingAlex Trevithick, Bo YangICCV 2021 · 被引用 258 次
- GeoNeRF: Generalizing NeRF with Geometry PriorsMohammad Mahdi Johari, Yann Lepoittevin, François FleuretCVPR 2022 · 被引用 154 次
- Human-Aware Object Placement for Visual Environment ReconstructionHongwei Yi, Chun-Hao P. Huang, Dimitrios Tzionas, Muhammed Kocabas 等CVPR 2022 · 被引用 61 次
- Stereo-Smell via Electrical Trigeminal StimulationJas Brooks, Shan-Yuan Teng, Jingxuan Wen, Romain Nith 等CHI 2021 · 被引用 59 次
相关 Paper
- Optimizing Product Placement for Virtual StoresWei Liang, Luhui Wang, Xinzhe Yu, Changyang Li 等IEEE VR 2023 · 被引用 1 次
- Understanding User Experience with Virtual Try-On and Design Implications for Online Fashion ShoppingSuhyun Kim, Semin Lee, Jiseon Yang, Hayeon Kim 等CHI 2026 · 被引用 1 次
- Scene-Context-Aware Indoor Object Selection and Movement in VRMiao Wang, Zi-Ming Ye, Jin-Chuan Shi, Yang-Liang YangIEEE VR 2021 · 被引用 14 次
- ScalAR: Authoring Semantically Adaptive Augmented Reality Experiences in Virtual RealityXun Qian, Fengming He, Xiyun Hu, Tianyi Wang 等CHI 2022 · 被引用 69 次
- Comparative Analysis of AR, VR, and Desktop Tools for Prototyping Augmented Reality ServicesJérémy Lacoche, Anthony Foulonneau, Stéphane Louis Dit PicardIEEE VR 2025 · 被引用 4 次
