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AAAI2026顶会

MMG-VL: A Vision-Language Driven Approach for Multi-Person Motion Generation

Songyuan Yang, Wanrong Huang, Yinuo Liu, Kedi Zhang, Xihuai He, Shaowu Yang, Huibin Tan

2026年份

摘要

Generating realistic and coordinated 3D human motion for multiple individuals within complex environments remains a significant challenge. Existing text-to-motion methods are often "blind" to the physical scene, leading to implausible motions, while scene-conditioned (HSI) approaches demand cumbersome full 3D data and largely neglect multiperson dynamics. To address these limitations, we introduce the VL2Motion paradigm and its embodiment, MMG-VL, a hierarchical framework that generates coordinated multiperson motions from the most accessible inputs: a single 2D image and natural language. MMG-VL first employs a Scene-Aware Intent Planner (SAIP) to interpret the visual context and decompose the user's command into a set of spatially-grounded, multi-person action blueprints. Subsequently, a Coordinated Motion Synthesizer (CMS) translates these blueprints into high-fidelity 3D motion sequences. The synergy between these stages is driven by two novel loss functions: a Spatial-Semantic Grounding Loss (LSSG) to ensure the planner's output is grounded in visual reality, and a Coordinated Environmental Realism Loss (LCER) that enforces physical constraints and coherent group dynamics during synthesis. To facilitate this research, we introduce Hu-manVL, the first large-scale dataset featuring multi-person activities in multi-room scenes, providing aligned images, text, blueprints, 3D motions, and scene geometry. Extensive experiments demonstrate that MMG-VL significantly outperforms existing methods in generating spatially coherent, physically realistic, and coordinated multi-person motions, paving the way for more scalable and intuitive creation of dynamic virtual worlds.

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