Grid4D: 4D Decomposed Hash Encoding for High-Fidelity Dynamic Gaussian Splatting
Jiawei Xu, Zexin Fan, Jian Yang, Jin Xie
摘要
Recently, Gaussian splatting has received more and more attention in the field of static scene rendering. Due to the low computational overhead and inherent flexibility of explicit representations, plane-based explicit methods are popular ways to predict deformations for Gaussian-based dynamic scene rendering models. However, plane-based methods rely on the inappropriate low-rank assumption and excessively decompose the space-time 4D encoding, resulting in overmuch feature overlap and unsatisfactory rendering quality. To tackle these problems, we propose Grid4D, a dynamic scene rendering model based on Gaussian splatting and employing a novel explicit encoding method for the 4D input through the hash encoding. Different from plane-based explicit representations, we decompose the 4D encoding into one spatial and three temporal 3D hash encodings without the low-rank assumption. Additionally, we design a novel attention module that generates the attention scores in a directional range to aggregate the spatial and temporal features. The directional attention enables Grid4D to more accurately fit the diverse deformations across distinct scene components based on the spatial encoded features. Moreover, to mitigate the inherent lack of smoothness in explicit representation methods, we introduce a smooth regularization term that keeps our model from the chaos of deformation prediction. Our experiments demonstrate that Grid4D significantly outperforms the state-of-the-art models in visual quality and rendering speed.
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引用它的顶会 Paper26
- 1000+ FPS 4D Gaussian Splatting for Dynamic Scene RenderingYuheng Yuan, Qiuhong Shen, Xingyi Yang, Xinchao WangNeurIPS 2025 · 被引用 18 次
- HAIF-GS: Hierarchical and Induced Flow-Guided Gaussian Splatting for Dynamic SceneJianing Chen, Zehao Li, Yujun Cai, Hao Jiang 等NeurIPS 2025 · 被引用 14 次
- Instant4D: 4D Gaussian Splatting in MinutesZhanpeng Luo, Haoxi Ran, Li LuNeurIPS 2025 · 被引用 11 次
- MaGS: Reconstructing and Simulating Dynamic 3D Objects with Mesh-Adsorbed Gaussian SplattingShaojie Ma, Yawei Luo, Wei Yang, Yi YangICCV 2025 · 被引用 11 次
- ParticleGS: Learning Neural Gaussian Particle Dynamics from Videos for Prior-free Physical Motion ExtrapolationJinsheng Quan, Qiaowei Miao, Yichao Xu, Zizhuo Lin 等CVPR 2026 · 被引用 5 次
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- Efficient Geometry-aware 3D Generative Adversarial NetworksEric R. Chan, Connor Z. Lin, Matthew A. Chan, Koki Nagano 等CVPR 2022 · 被引用 984 次
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- Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian SplattingZeyu Yang, Hongye Yang, Zijie Pan, Li ZhangICLR 2024 · 被引用 529 次
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