CoEmpaTeam: Enhancing Cognitive Empathy using LLM-based Avatars and Dynamic Role Play in Virtual Reality
Dehui Kong, Martin Feick, Shi Liu, Alexander Maedche
摘要
Cognitive empathy, the ability to understand others‘ perspectives, is essential for effective communication, reducing biases, and constructive negotiation. However, this skill is declining in a performance-driven society, which prioritizes efficiency over perspective-taking. Here, the training of cognitive empathy is challenging because it is a subtle, hard-to-perceive soft skill. To address this, we developed CoEmpaTeam, a VR-based system that enables users to train their cognitive empathy by using LLM-driven avatars with different personalities. Through dynamic role play, users actively engage in perspective-taking, experiencing situations through another person’s eyes. CoEmpaTeam deploys three avatars who significantly differ in their personality, validated by a technical evaluation and an online experiment (n=90). Next, we evaluated the system through a lab experiment with 32 participants who performed three sessions across two weeks, followed by a one-week diary study. Our results showed a significant increase in cognitive empathy, which, according to participants, transferred into their real lives.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
它引用的顶会 Paper19
- Generative Agents: Interactive Simulacra of Human BehaviorJoon Sung Park, Joseph C. O'Brien, Carrie Jun Cai, Meredith Ringel Morris 等UIST 2023 · 被引用 1,882 次
- GazePointAR: A Context-Aware Multimodal Voice Assistant for Pronoun Disambiguation in Wearable Augmented RealityJaewook Lee, Jun Wang, Elizabeth Brown, Liam Chu 等CHI 2024 · 被引用 86 次
- Understanding and Designing Avatar Biosignal Visualizations for Social Virtual Reality EntertainmentSueyoon Lee, Abdallah El Ali, Maarten W. A. Wijntjes, Pablo CésarCHI 2022 · 被引用 70 次
- ClassMeta: Designing Interactive Virtual Classmate to Promote VR Classroom ParticipationZiyi Liu, Zhengzhe Zhu, Lijun Zhu, Enze Jiang 等CHI 2024 · 被引用 50 次
- Can You Hear My Heartbeat?: Hearing an Expressive Biosignal Elicits EmpathyR. Michael Winters, Bruce N. Walker, Grace LeslieCHI 2021 · 被引用 38 次
相关 Paper
- Seeing is Not Thinking: Testing Capabilities of VR to Promote Perspective-TakingEugene Y. Kukshinov, Federica Gini, Anchit Mishra, Nicholas David Bowman 等IEEE VR 2025 · 被引用 4 次
- Virtual Perspectives: Effects of Spatial Presence and Agency on Affective and Cognitive Virtual Reality Perspective-TakingLiyue Da, Teresa HirzleCHI 2026 · 被引用 2 次
- Generative Role-Play Communication Training in Virtual Reality for Autistic Individuals: A Study on Job Coach Experiences in Vocational Training ProgramsZiming Li, Pinaki Prasanna Babar, Roshan L. PeirisCHI 2025 · 被引用 7 次
- Measurement of Empathy in Virtual Reality with Head-Mounted Displays: A Systematic ReviewYongho Lee, Heesook Shin, Youn-Hee GilIEEE VR 2024 · 被引用 25 次
- 'Poker with Play Money': Exploring Psychotherapist Training with Virtual PatientsCynthia M. Baseman, Masum Hasan, Nathaniel Swinger, Sheila A. M. Rauch 等CSCW 2025 · 被引用 2 次
