Selfish Creation of Social Networks
Davide Bilò, Tobias Friedrich, Pascal Lenzner, Stefanie Lowski, Anna Melnichenko
摘要
Understanding real-world networks has been a core research endeavor throughout the last two decades. Network Creation Games are a promising approach for this from a game-theoretic perspective. In these games, selfish agents corresponding to nodes in a network strategically decide which links to form to optimize their centrality. Many versions have been introduced and analyzed, but none of them fits to modeling the evolution of social networks. In realworld social networks, connections are often established by recommendations from common acquaintances or by a chain of such recommendations. Thus establishing and maintaining a contact with a friend of a friend is easier than connecting to complete strangers. This explains the high clustering, i.e., the abundance of triangles, in real-world social networks. We propose and analyze a network creation model inspired by real-world social networks. Edges are formed in our model via bilateral consent of both endpoints and the cost for establishing and maintaining an edge is proportional to the distance of the endpoints before establishing the connection. We provide results for generic cost functions, which essentially only must be convex functions in the distance of the endpoints without the respective edge. For this broad class of cost functions, we provide many structural properties of equilibrium networks and prove (almost) tight bounds on the diameter, the Price of Anarchy and the Price of Stability. Moreover, as a proof-of-concept we show via experiments that the created equilibrium networks of our model indeed closely mimics real-world social networks. We observe degree distributions that seem to follow a power-law, high clustering, and low diameters. This can be seen as a promising first step towards game-theoretic network creation models that predict networks featuring all core real-world properties.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper2
- Strategic Network Creation for Enabling Greedy RoutingJulian Berger, Tobias Friedrich, Pascal Lenzner, Paraskevi Machaira 等AAAI 2025 · 被引用 1 次
- Optimal Welfare in Noncooperative Network Formation Under AttackNatan Doubez, Pascal Lenzner, Marcus WunderlichAAAI 2026
相关 Paper
- Forming Better Stable Solutions in Group Formation Games Inspired by Internet Exchange Points (IXPs)Elliot Anshelevich, Wennan ZhuAAAI 2021
- The Price of Uncertainty for Social ConsensusYunzhe Bai, Alec SunWWW 2026
- Generating Simple Directed Social Network Graphs for Information SpreadingChristoph Schweimer, Christine Gfrerer, Florian Lugstein, David Pape 等WWW 2022 · 被引用 31 次
- A Simple, Fast, and Safe Mediator for Congestion ManagementKei Ikegami, Kyohei Okumura, Takumi YoshikawaAAAI 2020 · 被引用 5 次
- Clustering via Hedonic Games: New Concepts and AlgorithmsGergely Csáji, Alexander Gundert, Jörg Rothe, Ildikó SchlotterNeurIPS 2025 · 被引用 1 次
