Using Intersectional Representation & Embodied Identification in Standard Video Game Play to Reduce Societal Biases
Marie A. Jarrell, Reza Ghaiumy Anaraky, Bart P. Knijnenburg, Erin Ash
摘要
While virtual character embodiment has been studied as a mitigator of singular societal biases in fully immersive VR and empathy games, there have been no major studies on representation featuring standard game play or intersectional identities. In our study, participants played a short 2D video game with racial and gender character manipulations. They then rated a LinkedIn profile application to examine interactions of racial and gender biases. White male participants showed bias against black and female applicants, with the black female applicant experiencing both racial and gender bias. However, participants who embodied certain underrepresented characters in the game displayed reduced biases. Participants’ perceived identification with the characters moderated this effect. The study highlights a lack of homogeneity in the prevalence and potential reduction of different societal biases and incorporates intersectionality to illustrate how multiple parts of a player character’s identity can be used to combat biases.
问问这篇 Paper
问问你的智能体。
Lune 读过与它相关的顶会 Paper,每个回答都会注明依据哪几篇。
引用它的顶会 Paper2
- Silver-Tongued and Sundry: Exploring Intersectional Pronouns with ChatGPTTakao Fujii, Katie Seaborn, Madeleine SteedsCHI 2024 · 被引用 12 次
- Inter(sectional) Alia(s): Ambiguity in Voice Agent Identity via Intersectional Japanese Self-ReferentsTakao Fujii, Katie Seaborn, Madeleine Steeds, Jun KatoCHI 2025 · 被引用 3 次
相关 Paper
- Skin-Deep Bias: How Avatar Appearances Shape Perceptions of AI HiringKa Hei Carrie Lau, Philipp Stark, Efe Bozkir, Enkelejda KasneciCHI 2026 · 被引用 1 次
- Effective VR Intervention to Reduce Implicit Bias Towards People with Physical Disabilities: The Interplay Between Experience Design and Individual CharacteristicsHyuckjin Jang, Jeongmi LeeIEEE VR 2025 · 被引用 3 次
- Observations on Virtual Reality Avatar Alignment with Research Participants' Skin Tone and GenderKristin A. Bartlett, Claudia KrogmeierIEEE VR 2025 · 被引用 5 次
- Stepping into the Right Shoes: The Effects of User-Matched Avatar Ethnicity and Gender on Sense of Embodiment in Virtual RealityTiffany D. Do, Camille Isabella Protko, Ryan P. McMahanIEEE VR 2024 · 被引用 47 次
- A Large-Scale Quantitative Analysis of Avatars in VR and ARNatalie Hube, Alexander Achberger, Michael SedlmairIEEE VR 2026
