Embodied Tentacle: Mapping Design to Control of Non-Analogous Body Parts with the Human Body
Shuto Takashita, Ken Arai, Hiroto Saito, Michiteru Kitazaki, Masahiko Inami
摘要
Manipulating a non-humanoid body using a mapping approach that translates human body activity into different structural movements enables users to perform tasks that are difficult with their innate bodies. However, a key challenge is how to design an effective mapping to control non-analogous body parts with the human body. To address this challenge, we designed an articulated virtual arm and investigated the effect of mapping methods on a user’s manipulation experience. Specifically, we developed an unbranched 12-joint virtual arm with an octopus-like appearance. Using this arm, we conducted a user study to compare the effects of several mapping methods with different arrangements on task performance and subjective evaluations of embodiment and user preference. As a result, we identified three important factors in mapping: “Visual and Configurational Similarity”, “Kinematics Suitability for the User”, and “Correspondence with Everyday Actions.” Based on these findings, we discuss a mapping design for non-humanoid body manipulation.
问问这篇 Paper
问问你的智能体。
Lune 读过与它相关的顶会 Paper,每个回答都会注明依据哪几篇。
引用它的顶会 Paper2
- Move with Style! Enhancing Avatar Embodiment in Virtual Reality through Proprioceptive Motion FeedbackDavid Wagmann, Marie Muehlhaus, Jürgen SteimleUIST 2025 · 被引用 6 次
- BRIDGE: Borderless Reconfiguration for Inclusive and Diverse Gameplay Experience via Embodiment TransformationHayato Saiki, Chunggi Lee, Hikari Takahashi, Tica Lin 等CHI 2026 · 被引用 1 次
相关 Paper
- HandAvatar: Embodying Non-Humanoid Virtual Avatars through HandsYu Jiang, Zhipeng Li, Mufei He, David Lindlbauer 等CHI 2023 · 被引用 48 次
- Stretch your reach: Studying Self-Avatar and Controller Misalignment in Virtual Reality InteractionJose Luis Ponton, Reza Keshavarz, Alejandro Beacco, Nuria PelechanoCHI 2024 · 被引用 5 次
- Self-Similarity Beats Motor Control in Augmented Reality Body Weight PerceptionMarie Luisa Fiedler, Mario Botsch, Carolin Wienrich, Marc Erich LatoschikIEEE VR 2025 · 被引用 1 次
- Effects of Virtual Hand Representation on Interaction and Embodiment in HMD-based Virtual Environments Using ControllersChristos Lougiakis, Akrivi Katifori, Maria Roussou, Ioannis Panagiotis IoannidisIEEE VR 2020 · 被引用 12 次
- A Design Space of Virtual Bodies: Their Types, Effects, and Theoretical FoundationsJoanna Bergström, Difeng Yu, Cleo Xiao, Mantas Cibulskis 等CHI 2026 · 被引用 1 次
