Lightweight-Yet-Efficient: Revitalizing Ball-Tree for Point-to-Hyperplane Nearest Neighbor Search
Qiang Huang, Anthony K. H. Tung
摘要
Finding the nearest neighbor to a hyperplane (or Point-to-Hyperplane Nearest Neighbor Search, simply P2HNNS) is a new and challenging problem with applications in many research domains. While existing state-of-the-art hashing schemes (e.g., NH and FH) are able to achieve sublinear time complexity without the assumption of the data being in a unit hypersphere, they require an asymmetric transformation, which increases the data dimension from d to Ω(d 2 ). This leads to considerable overhead for indexing and incurs significant distortion errors.
In this paper, we investigate a tree-based approach for solving P2HNNS using the classical Ball-Tree index. Compared to hashing-based methods, tree-based methods usually require roughly linear costs for construction, and they provide different kinds of approximations with excellent flexibility. A simple branch-and-bound algorithm with a novel lower bound is first developed on Ball-Tree for performing P2HNNS. Then, a new tree structure named BC-Tree, which maintains the Ball and Cone structures in the leaf nodes of Ball-Tree, is described together with two effective strategies, i.e., point-level pruning and collaborative inner product computing. BC-Tree inherits both the low construction cost and lightweight property of Ball-Tree while providing a similar or more efficient search. Experimental results over 16 real-world data sets show that Ball-Tree and BC-Tree are around 1.1∼10× faster than NH and FH, and they can reduce the index size and indexing time by about 1∼3 orders of magnitudes on average. The code is available at https://github.com/HuangQiang/BC-Tree.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper3
- Enhanced Generative Model Evaluation with Clipped Density and CoverageNicolas Salvy, Hugues Talbot, Bertrand ThirionICLR 2026 · 被引用 3 次
- LARGE: A Length-Aggregation-based Grid Structure for Line Density VisualizationTsz Nam Chan, Bojian Zhu, Dingming Wu, Yun Peng 等VLDB 2024 · 被引用 2 次
- Sparse Neighborhood Graph-Based Approximate Nearest Neighbor Search Revisited: Theoretical Analysis and OptimizationXinran Ma, Zhaoqi Zhou, Chuan Zhou, Zaijiu Shang 等VLDB 2026 · 被引用 1 次
它引用的顶会 Paper8
- SONG: Approximate Nearest Neighbor Search on GPUWeijie Zhao, Shulong Tan, Ping LiICDE 2020 · 被引用 103 次
- Graph-based Nearest Neighbor Search: From Practice to TheoryLiudmila Prokhorenkova, Aleksandr ShekhovtsovICML 2020 · 被引用 68 次
- PM-LSH: A Fast and Accurate LSH Framework for High-Dimensional Approximate NN SearchBolong Zheng, Xi Zhao, Lianggui Weng, Nguyen Quoc Viet Hung 等VLDB 2020 · 被引用 64 次
- R2LSH: A Nearest Neighbor Search Scheme Based on Two-dimensional Projected SpacesKejing Lu, Mineichi KudoICDE 2020 · 被引用 40 次
- Norm Adjusted Proximity Graph for Fast Inner Product RetrievalShulong Tan, Zhaozhuo Xu, Weijie Zhao, Hongliang Fei 等KDD 2021 · 被引用 20 次
相关 Paper
- Point-to-Hyperplane Nearest Neighbor Search Beyond the Unit HypersphereQiang Huang, Yifan Lei, Anthony K. H. TungSIGMOD 2021 · 被引用 17 次
- MQH: Locality Sensitive Hashing on Multi-level Quantization Errors for Point-to-Hyperplane DistancesKejing Lu, Yoshiharu Ishikawa, Chuan XiaoVLDB 2023 · 被引用 2 次
- VHP: Approximate Nearest Neighbor Search via Virtual Hypersphere PartitioningKejing Lu, Hongya Wang, Wei Wang, Mineichi KudoVLDB 2020 · 被引用 9 次
- DET-LSH: A Locality-Sensitive Hashing Scheme with Dynamic Encoding Tree for Approximate Nearest Neighbor SearchJiuqi Wei, Botao Peng, Xiaodong Lee, Themis PalpanasVLDB 2024 · 被引用 35 次
- GTI: Graph-based Tree Index with Logarithm Updates for Nearest Neighbor Search in High-Dimensional SpacesRuiyao Ma, Yifan Zhu, Baihua Zheng, Lu Chen 等VLDB 2025 · 被引用 4 次
