Graph-to-3D: End-to-End Generation and Manipulation of 3D Scenes Using Scene Graphs
Helisa Dhamo, Fabian Manhardt, Nassir Navab, Federico Tombari
摘要
Controllable scene synthesis consists of generating 3D information that satisfy underlying specifications. Thereby, these specifications should be abstract, i.e. allowing easy user interaction, whilst providing enough interface for detailed control. Scene graphs are representations of a scene, composed of objects (nodes) and inter-object relationships (edges), proven to be particularly suited for this task, as they allow for semantic control on the generated content. Previous works tackling this task often rely on synthetic data, and retrieve object meshes, which naturally limits the generation capabilities. To circumvent this issue, we instead propose the first work that directly generates shapes from a scene graph in an end-to-end manner. In addition, we show that the same model supports scene modification, using the respective scene graph as interface. Leveraging Graph Convolutional Networks (GCN) we train a variational Auto-Encoder on top of the object and edge categories, as well as 3D shapes and scene layouts, allowing latter sampling of new scenes and shapes.
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引用它的顶会 Paper26
- InstructScene: Instruction-Driven 3D Indoor Scene Synthesis with Semantic Graph PriorChenguo Lin, Yadong MuICLR 2024 · 被引用 94 次
- CommonScenes: Generating Commonsense 3D Indoor Scenes with Scene GraphsGuangyao Zhai, Evin Pinar Örnek, Shun-Cheng Wu, Yan Di 等NeurIPS 2023 · 被引用 76 次
- NAP: Neural 3D Articulated Object PriorJiahui Lei, Congyue Deng, William B. Shen, Leonidas J. Guibas 等NeurIPS 2023 · 被引用 53 次
- SGFormer: Semantic Graph Transformer for Point Cloud-Based 3D Scene Graph GenerationChangsheng Lv, Mengshi Qi, Xia Li, Zhengyuan Yang 等AAAI 2024 · 被引用 32 次
- PhyScene: Physically Interactable 3D Scene Synthesis for Embodied AIYandan Yang, Baoxiong Jia, Peiyuan Zhi, Siyuan HuangCVPR 2024 · 被引用 27 次
它引用的顶会 Paper11
- DeepGCNs: Can GCNs Go As Deep As CNNs?Guohao Li, Matthias Müller, Ali K. Thabet, Bernard GhanemICCV 2019 · 被引用 1,586 次
- 3D Scene Graph: A Structure for Unified Semantics, 3D Space, and CameraIro Armeni, Zhi-Yang He, Amir Zamir, JunYoung Gwak 等ICCV 2019 · 被引用 474 次
- RIO: 3D Object Instance Re-Localization in Changing Indoor EnvironmentsJohanna Wald, Armen Avetisyan, Nassir Navab, Federico Tombari 等ICCV 2019 · 被引用 233 次
- LayoutVAE: Stochastic Scene Layout Generation From a Label SetAkash Abdu Jyothi, Thibaut Durand, Jiawei He, Leonid Sigal 等ICCV 2019 · 被引用 194 次
- Specifying Object Attributes and Relations in Interactive Scene GenerationOron Ashual, Lior WolfICCV 2019 · 被引用 190 次
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