Towards convergence to Nash equilibria in two-team zero-sum games
Fivos Kalogiannis, Ioannis Panageas, Emmanouil V. Vlatakis-Gkaragkounis
摘要
Contemporary applications of machine learning in two-team e-sports and the superior expressivity of multi-agent generative adversarial networks raise important and overlooked theoretical questions regarding optimization in two-team games. Formally, two-team zero-sum games are defined as multi-player games where players are split into two competing sets of agents, each experiencing a utility identical to that of their teammates and opposite to that of the opposing team. We focus on the solution concept of Nash equilibria (NE). We first show that computing NE for this class of games is for the complexity class . To further examine the capabilities of online learning algorithms in games with full-information feedback, we propose a benchmark of a simple -- yet nontrivial -- family of such games. These games do not enjoy the properties used to prove convergence for relevant algorithms. In particular, we use a dynamical systems perspective to demonstrate that gradient descent-ascent, its optimistic variant, optimistic multiplicative weights update, and extra gradient fail to converge (even locally) to a Nash equilibrium. On a brighter note, we propose a first-order method that leverages control theory techniques and under some conditions enjoys last-iterate local convergence to a Nash equilibrium. We also believe our proposed method is of independent interest for general min-max optimization.
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引用它的顶会 Paper2
- The Complexity of Symmetric Equilibria in Min-Max Optimization and Team Zero-Sum GamesIoannis Anagnostides, Ioannis Panageas, Tuomas Sandholm, Jingming YanNeurIPS 2025 · 被引用 8 次
- Team-Fictitious Play for Reaching Team-Nash Equilibrium in Multi-team GamesAhmed Said Donmez, Yuksel Arslantas, Muhammed Omer SayinNeurIPS 2024 · 被引用 2 次
它引用的顶会 Paper8
- On Gradient Descent Ascent for Nonconvex-Concave Minimax ProblemsTianyi Lin, Chi Jin, Michael I. JordanICML 2020 · 被引用 587 次
- Tight last-iterate convergence rates for no-regret learning in multi-player gamesNoah Golowich, Sarath Pattathil, Constantinos DaskalakisNeurIPS 2020 · 被引用 100 次
- On Last-Iterate Convergence Beyond Zero-Sum GamesIoannis Anagnostides, Ioannis Panageas, Gabriele Farina, Tuomas SandholmICML 2022 · 被引用 52 次
- Computing Ex Ante Coordinated Team-Maxmin Equilibria in Zero-Sum Multiplayer Extensive-Form GamesYouzhi Zhang, Bo An, Jakub CernýAAAI 2021 · 被引用 30 次
- The complexity of gradient descent: CLS = PPAD ∩ PLSJohn Fearnley, Paul W. Goldberg, Alexandros Hollender, Rahul SavaniSTOC 2021 · 被引用 23 次
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