HUG: Hierarchical Urban Gaussian Splatting with Block-Based Reconstruction for Large-Scale Aerial Scenes
Mai Su, Zhongtao Wang, Huishan Au, Yilong Li, Xizhe Cao, Chengwei Pan, Yisong Chen, Guoping Wang
摘要
3DGS is an emerging and increasingly popular technology in the field of novel view synthesis. Its highly realistic rendering quality and real-time rendering capabilities make it promising for various applications. However, when applied to large-scale aerial urban scenes, 3DGS methods suffer from issues such as excessive memory consumption, slow training times, prolonged partitioning processes, and significant degradation in rendering quality due to the increased data volume. To tackle these challenges, we introduce HUG, a novel approach that enhances data partitioning and reconstruction quality by leveraging a hierarchical neural Gaussian representation. We first propose a visibility-based data partitioning method that is simple yet highly efficient, significantly outperforming existing methods in speed. Then, we introduce a novel hierarchical weighted training approach, combined with other optimization strategies, to substantially improve reconstruction quality. Our method achieves state-of-the-art results on one synthetic dataset and four real-world datasets.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper2
- ChronoGS: Disentangling Invariants and Changes in Multi-Period ScenesZhongtao Wang, Jiaqi Dai, Qingtian Zhu, Yilong Li 等CVPR 2026 · 被引用 1 次
- GS-Scale: Unlocking Large-Scale 3D Gaussian Splatting Training via Host OffloadingDonghyun Lee, Dawoon Jeong, Jae W. Lee, Hongil YoonASPLOS 2026
它引用的顶会 Paper18
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
- Instant neural graphics primitives with a multiresolution hash encodingThomas Müller, Alex Evans, Christoph Schied, Alexander KellerSIGGRAPH 2022 · 被引用 4,089 次
- Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Matthew Tancik, Peter Hedman 等ICCV 2021 · 被引用 2,700 次
- Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Dor Verbin, Pratul P. Srinivasan 等CVPR 2022 · 被引用 1,603 次
- Plenoxels: Radiance Fields without Neural NetworksSara Fridovich-Keil, Alex Yu, Matthew Tancik, Qinhong Chen 等CVPR 2022 · 被引用 1,237 次
相关 Paper
- Dynamic 3D Gaussian Fields for Urban AreasTobias Fischer, Jonas Kulhanek, Samuel Rota Bulò, Lorenzo Porzi 等NeurIPS 2024 · 被引用 52 次
- Urban-GS: A Unified 3D Gaussian Splatting Framework for Compact and High-Fidelity Aerial-to-Street ReconstructionMeng Wang, Changqun Xia, Yuze Wang, Junyi Wang 等CVPR 2026
- A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large DatasetsBernhard Kerbl, Andreas Meuleman, Georgios Kopanas, Michael Wimmer 等SIGGRAPH 2024 · 被引用 180 次
- DOGS: Distributed-Oriented Gaussian Splatting for Large-Scale 3D Reconstruction Via Gaussian ConsensusYu Chen, Gim Hee LeeNeurIPS 2024 · 被引用 99 次
- Holistic Large-Scale Scene Reconstruction via Mixed Gaussian SplattingChuandong Liu, Huijiao Wang, Lei Yu, Gui-Song XiaNeurIPS 2025 · 被引用 4 次
