EclipseTouch: Touch Segmentation on Ad Hoc Surfaces using Worn Infrared Shadow Casting
Vimal Mollyn, Nathan Devrio, Chris Harrison
摘要
The ability to detect touch events on uninstrumented, everyday surfaces has been a long-standing goal for mixed reality systems. Prior work has shown that virtual interfaces bound to physical surfaces offer performance and ergonomic benefits over tapping at interfaces floating in the air. A wide variety of approaches have been previously developed, to which we contribute a new headset-integrated technique called EclipseTouch. We use a combination of a computer-triggered camera and one or more infrared emitters to create structured shadows, from which we can accurately estimate hover distance (mean error of 6.9 mm) and touch contact (98.0% accuracy). We discuss how our technique works across a range of conditions, including surface material, interaction orientation, and environmental lighting.
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- FastViT: A Fast Hybrid Vision Transformer using Structural ReparameterizationPavan Kumar Anasosalu Vasu, James Gabriel, Jeff Zhu, Oncel Tuzel 等ICCV 2023 · 被引用 341 次
- TapID: Rapid Touch Interaction in Virtual Reality using Wearable SensingManuel Meier, Paul Streli, Andreas Fender, Christian HolzIEEE VR 2021 · 被引用 71 次
- DualRing: Enabling Subtle and Expressive Hand Interaction with Dual IMU RingsChen Liang, Chun Yu, Yue Qin, Yuntao Wang 等UbiComp 2021 · 被引用 69 次
- ElectroRing: Subtle Pinch and Touch Detection with a RingWolf Kienzle, Eric Whitmire, Chris Rittaler, Hrvoje BenkoCHI 2021 · 被引用 61 次
- Ready, Steady, Touch!: Sensing Physical Contact with a Finger-Mounted IMUYilei Shi, Haimo Zhang, Kaixing Zhao, Jiashuo Cao 等UbiComp 2020 · 被引用 52 次
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