A Longitudinal Study on the Effects of Circadian Fatigue on Sound Source Identification and Localization using a Heads-Up Display
Alexander G. Minton, Howe Yuan Zhu, Hsiang-Ting Chen, Yu-Kai Wang, Zhuoli Zhuang, Gina Notaro, Raquel Galvan-Garza, James Allen, Matthias D. Ziegler, Chin-Teng Lin
摘要
Circadian fatigue, largely caused by sleep deprivation, significantly diminishes alertness and situational awareness. This issue becomes critical in environments where auditory awareness—such as responding to verbal instructions or localizing alarms—is essential for performance and safety. While head-mounted displays have demonstrated potential in enhancing situational awareness through visual cues, their effectiveness in supporting sound localization under the influence of circadian fatigue remains under-explored. This study addresses this knowledge gap through a longitudinal study (N=19) conducted over 2–4 months, tracking participants’ fatigue levels through daily assessments. Participants were called in to perform non-line-of-sight sound source identification and localization tasks in a virtual environment under high- and low-fatigue conditions, both with and without head-up display assistance. The results show task-dependent effects of circadian fatigue. Unexpectedly, reaction times were shorter across all tasks under high-fatigue conditions. Yet, in sound localization, where precision is key, the HUD offered the greatest performance enhancement by reducing pointing error. The results suggest the auditory channel is a robust means of enhancing situational awareness and providing support for incorporating spatial audio cues and HUD as standard features in augmented reality platforms for fatigue-prone scenarios.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
它引用的顶会 Paper11
- AUIT - the Adaptive User Interfaces Toolkit for Designing XR ApplicationsJoão Marcelo Evangelista Belo, Mathias N. Lystbæk, Anna Maria Feit, Ken Pfeuffer 等UIST 2022 · 被引用 114 次
- Evaluating the Potential of Glanceable AR Interfaces for Authentic Everyday UsesFeiyu Lu, Doug A. BowmanIEEE VR 2021 · 被引用 70 次
- Little Road Driving HUD: Heads-Up Display Complexity Influences Drivers' Perceptions of Automated VehiclesRebecca Currano, So Yeon Park, Dylan James Moore, Kent Lyons 等CHI 2021 · 被引用 68 次
- Impact of Task on Attentional Tunneling in Handheld Augmented RealityBrandon Victor Syiem, Ryan M. Kelly, Jorge Gonçalves, Eduardo Velloso 等CHI 2021 · 被引用 33 次
- Human I/O: Towards a Unified Approach to Detecting Situational ImpairmentsXingyu Bruce Liu, Jiahao Nick Li, David Kim, Xiang 'Anthony' Chen 等CHI 2024 · 被引用 25 次
相关 Paper
- A Comparison of Spatial Augmented Reality Predictive Cues and their Effects on Sleep Deprived UsersBenjamin Volmer, James Baumeister, Raymond Matthews, Linda Grosser 等IEEE VR 2022 · 被引用 10 次
- Impact of Visual Virtual Scene and Localization Task on Auditory Distance Perception in Virtual RealitySarah Roßkopf, Andreas Mühlberger, Felix Stärz, Steven van de Par 等IEEE VR 2025 · 被引用 6 次
- Depth Perception Cues in VR Under Sleep DeprivationAmmaar Zaman, James Baumeister, Ernst Kruijff, Eduardo E. Veas 等IEEE VR 2026
- Modeling the Impact of Head-Body Rotations on Audio-Visual Spatial Perception for Virtual Reality ApplicationsEdurne Bernal-Berdun, Mateo Vallejo, Qi Sun, Ana Serrano 等IEEE VR 2024 · 被引用 11 次
- Guiding Auditory AR: A VR-Based Evaluation of Visual and Tactile Cues for Sound Localization for Cochlear Implant UsersZi-Qiang He, Shi-Jie Ming, Hao Zhang, Yuepeng Yan 等IEEE VR 2026
