CVPR2025

Creating Your Editable 3D Photorealistic Avatar with Tetrahedron-constrained Gaussian Splatting

Hanxi Liu, Yifang Men, Zhouhui Lian

摘要

sive manner comprising three stages: 3D avatar instantiation from real-world monocular videos to provide accurate priors for TetGS initialization; localized spatial adaptation with explicitly partitioned tetrahedrons to guide the redistribution of Gaussian kernels; and geometry-based appearance generation with a coarse-to-fine activation strategy. Both qualitative and quantitative experiments demonstrate the effectiveness and superiority of our approach in generating photorealistic 3D editable avatars.