The (Anti-)Affordance Problem: Effects of Physical Context on Collaborator Placement in Augmented Reality Meetings
Diego Drago, Jacob Bhattacharyya, Fahim Kawsar, Stephen Anthony Brewster
摘要
While Augmented Reality (AR) promises to transform remote collaboration, many aspects remain underexplored, particularly where to place remote avatars in messy, everyday environments. Two mixed-methods within-subjects studies examined avatar placement preferences during cooperative (brainstorming) and competitive (negotiation) tasks between participant pairs, focusing on the influence of physical objects (chairs, box, tree) on user preferences. Results showed a strong preference for frontal or slightly off-centre avatar placements, independent of task type. Participants preferred avatar placements that mirrored real-life behaviour, with chairs inviting placements and the tree deterring them. Notably, the large and visually simple box elicited mixed reactions, being viewed alternately as an obstacle to avoid when placing avatars or as an inviting physical anchor for them, despite causing a clear physicality conflict. We term this the "(Anti-)Affordance Problem", highlighting the complexity of avatar placement within physical contexts, and the necessity for AR collaboration platforms to respond to real-world constraints, offering flexibility in avatar placements to accommodate diverse user preferences.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
它引用的顶会 Paper11
- SemanticAdapt: Optimization-based Adaptation of Mixed Reality Layouts Leveraging Virtual-Physical Semantic ConnectionsYifei Cheng, Yukang Yan, Xin Yi, Yuanchun Shi 等UIST 2021 · 被引用 143 次
- Videoconference and Embodied VR: Communication Patterns Across Task and MediumAhsan Abdullah, Jan Kolkmeier, Vivian Lo, Michael NeffCSCW 2021 · 被引用 91 次
- Where Should We Put It? Layout and Placement Strategies of Documents in Augmented Reality for Collaborative SensemakingWeizhou Luo, Anke Lehmann, Hjalmar Widengren, Raimund DachseltCHI 2022 · 被引用 87 次
- Partially Blended Realities: Aligning Dissimilar Spaces for Distributed Mixed Reality MeetingsJens Emil Sloth Grønbæk, Ken Pfeuffer, Eduardo Velloso, Morten Astrup 等CHI 2023 · 被引用 75 次
- Digital Proxemics: Designing Social and Collaborative Interaction in Virtual EnvironmentsJulie R. Williamson, Joseph O'Hagan, John Alexis Guerra Gómez, John H. Williamson 等CHI 2022 · 被引用 60 次
相关 Paper
- Get Real With Me: Effects of Avatar Realism on Social Presence and Comfort in Augmented Reality Remote Collaboration and Self-DisclosureJonah-Noël Kaiser, Simon Kimmel, Eva Licht, Eric Landwehr 等CHI 2025 · 被引用 23 次
- DoubleMe: Local Blending in Multi-Display Environments with Augmented Reality to Facilitate Co-Located CollaborationArthur Fages, Caroline Appert, Olivier ChapuisCHI 2026 · 被引用 1 次
- MiniMates: Miniature Avatars for AR Remote Meetings within Limited Physical SpacesAkihiro Kiuchi, Jonathan Wieland, Takeo Igarashi, David LindlbauerCHI 2025 · 被引用 5 次
- Robot, Avatar, or Human: The Impact of Partner Representation and Task on the Communication ExperienceStephanie Arévalo Arboleda, Jakob Hartbrich, Florian Weidner, Söhnke Benedikt Fischedick 等CSCW 2025 · 被引用 3 次
- Designing Embodied Telepresence for Remote Collaboration: A Comparative Study of Robots and AvatarsHyunju Kim, Yeonju Jang, Mose Sakashita, Brandon Woodard 等CSCW 2026
