Optimal Arms Identification with Knapsacks
Shaoang Li, Lan Zhang, Yingqi Yu, Xiangyang Li
摘要
Best Arm Identification (BAI) is a general online pure exploration framework to identify optimal decisions among candidates via sequential interactions. We pioneer the Optimal Arms identification with Knapsacks (OAK) problem, which extends the BAI setting to model the resource consumption. We present a novel OAK algorithm and prove the upper bound of our algorithm by exploring the relationship between selecting optimal actions and the structure of the feasible region. Our analysis introduces a new complexity measure, which builds a bridge between the OAK setting and bandits with knapsacks problem. We establish the instance-dependent lower bound for the OAK problem based on the new complexity measure. Our results show that the proposed algorithm achieves a near-optimal probability bound for the OAK problem. In addition, we demonstrate that our algorithm recovers or improves the state-of-the-art upper bounds for several special cases, including the simple OAK setting and some classical pure exploration problems.
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- Online Learning with Knapsacks: the Best of Both WorldsMatteo Castiglioni, Andrea Celli, Christian KroerICML 2022 · 被引用 47 次
- Non-stationary Bandits with KnapsacksShang Liu, Jiashuo Jiang, Xiaocheng LiNeurIPS 2022 · 被引用 34 次
- Combinatorial Bandits with Linear Constraints: Beyond Knapsacks and FairnessQingsong Liu, Weihang Xu, Siwei Wang, Zhixuan FangNeurIPS 2022 · 被引用 28 次
- The Symmetry between Arms and Knapsacks: A Primal-Dual Approach for Bandits with KnapsacksXiaocheng Li, Chunlin Sun, Yinyu YeICML 2021 · 被引用 24 次
- Smoothed Adversarial Linear Contextual Bandits with KnapsacksVidyashankar Sivakumar, Shiliang Zuo, Arindam BanerjeeICML 2022 · 被引用 22 次
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