FourierHandFlow: Neural 4D Hand Representation Using Fourier Query Flow
Jihyun Lee, Junbong Jang, Donghwan Kim, Minhyuk Sung, Tae-Kyun Kim
摘要
Recent 4D shape representations model continuous temporal evolution of implicit shapes by (1) learning query flows without leveraging shape and articulation priors or (2) decoding shape occupancies separately for each time value. Thus, they do not effectively capture implicit correspondences between articulated shapes or regularize jittery temporal deformations. In this work, we present FOURIER-HANDFLOW, which is a spatio-temporally continuous representation for human hands that combines a 3D occupancy field with articulation-aware query flows represented as Fourier series. Given an input RGB sequence, we aim to learn a fixed number of Fourier coefficients for each query flow to guarantee smooth and continuous temporal shape dynamics. To effectively model spatio-temporal deformations of articulated hands, we compose our 4D representation based on two types of Fourier query flow: (1) pose flow that models query dynamics influenced by hand articulation changes via implicit linear blend skinning and (2) shape flow that models query-wise displacement flow. In the experiments, our method achieves state-of-the-art results on video-based 4D reconstruction while being computationally more efficient than the existing 3D/4D implicit shape representations. We additionally show our results on motion inter-and extrapolation and texture transfer using the learned correspondences of implicit shapes. To the best of our knowledge, FOURIERHANDFLOW is the first neural 4D continuous hand representation learned from RGB videos. The code will be publicly accessible. Fou rier Que ry Flo w t Figure 1: From monocular RGB sequence inputs, FOURIERHANDFLOW learns 4D hand shapes that are continuous in both space and time. It models temporal shape evolutions with query flows learned as a fixed number of coefficients for Fourier series to guarantee smooth temporal dynamics.
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引用它的顶会 Paper9
- MPMAvatar: Learning 3D Gaussian Avatars with Accurate and Robust Physics-Based DynamicsChangmin Lee, Jihyun Lee, Tae-Kyun KimNeurIPS 2025 · 被引用 9 次
- Multi-hypotheses Conditioned Point Cloud Diffusion for 3D Human Reconstruction from Occluded ImagesDonghwan Kim, Tae-Kyun KimNeurIPS 2024 · 被引用 8 次
- SRHand: Super-Resolving Hand Images and 3D Shapes via View/Pose-aware Neural Image Representations and Explicit MeshesMinje Kim, Tae-Kyun KimNeurIPS 2025 · 被引用 2 次
- Diffusion-Based 3D Hand Motion Recovery with Intuitive PhysicsYufei Zhang, Zijun Cui, Jeffrey O. Kephart, Qiang JiICCV 2025 · 被引用 1 次
- CanFields: Consolidating Diffeomorphic Flows for Non-Rigid 4D Interpolation From Arbitrary-Length SequencesMiaowei Wang, Changjian Li, Amir VaxmanICCV 2025 · 被引用 1 次
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- PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human DigitizationShunsuke Saito, Zeng Huang, Ryota Natsume, Shigeo Morishima 等ICCV 2019 · 被引用 1,411 次
- Exploiting Spatial-Temporal Relationships for 3D Pose Estimation via Graph Convolutional NetworksYujun Cai, Liuhao Ge, Jun Liu, Jianfei Cai 等ICCV 2019 · 被引用 504 次
- Occupancy Flow: 4D Reconstruction by Learning Particle DynamicsMichael Niemeyer, Lars M. Mescheder, Michael Oechsle, Andreas GeigerICCV 2019 · 被引用 314 次
- End-to-End Hand Mesh Recovery From a Monocular RGB ImageXiong Zhang, Qiang Li, Hong Mo, Wenbo Zhang 等ICCV 2019 · 被引用 248 次
- A-SDF: Learning Disentangled Signed Distance Functions for Articulated Shape RepresentationJiteng Mu, Weichao Qiu, Adam Kortylewski, Alan L. Yuille 等ICCV 2021 · 被引用 138 次
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