A Game of Bundle Adjustment - Learning Efficient Convergence
Amir Belder, Refael Vivanti, Ayellet Tal
摘要
Bundle adjustment is the common way to solve localization and mapping. It is an iterative process in which a system of non-linear equations is solved using two optimization methods, weighted by a damping factor. In the classic approach, the latter is chosen heuristically by the Levenberg-Marquardt algorithm on each iteration. This might take many iterations, making the process computationally expensive, which might be harmful to real-time applications. We propose to replace this heuristic by viewing the problem in a holistic manner, as a game, and formulating it as a reinforcement-learning task. We set an environment which solves the non-linear equations and train an agent to choose the damping factor in a learned manner. We demonstrate that our approach considerably reduces the number of iterations required to reach the bundle adjustment’s convergence, on both synthetic and real-life scenarios. We show that this reduction benefits the classic approach and can be integrated with other bundle adjustment acceleration methods.
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- Square Root Marginalization for Sliding-Window Bundle AdjustmentNikolaus Demmel, David Schubert, Christiane Sommer, Daniel Cremers 等ICCV 2021 · 被引用 20 次
- Learning to Bundle-adjust: A Graph Network Approach to Faster Optimization of Bundle Adjustment for Vehicular SLAMTetsuya Tanaka, Yukihiro Sasagawa, Takayuki OkataniICCV 2021 · 被引用 9 次
- DeepLM: Large-Scale Nonlinear Least Squares on Deep Learning Frameworks Using Stochastic Domain DecompositionJingwei Huang, Shan Huang, Mingwei SunCVPR 2021
- Bundle Adjustment on a Graph ProcessorJoseph Ortiz, Mark Pupilli, Stefan Leutenegger, Andrew J. DavisonCVPR 2020
- Square Root Bundle Adjustment for Large-Scale ReconstructionNikolaus Demmel, Christiane Sommer, Daniel Cremers, Vladyslav UsenkoCVPR 2021
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