Lune

ICML2022顶会

A Self-Play Posterior Sampling Algorithm for Zero-Sum Markov Games

Wei Xiong, Han Zhong, Chengshuai Shi, Cong Shen, Tong Zhang

2022年份
24被引次数
10顶会引用

摘要

Existing studies on provably efficient algorithms for Markov games (MGs) almost exclusively build on the "optimism in the face of uncertainty" (OFU) principle. This work focuses on a different approach of posterior sampling, which is celebrated in many bandits and reinforcement learning settings but remains under-explored for MGs. Specifically, for episodic two-player zerosum MGs, a novel posterior sampling algorithm is developed with general function approximation. Theoretical analysis demonstrates that the posterior sampling algorithm admits a √ T -regret bound for problems with a low multi-agent decoupling coefficient, which is a new complexity measure for MGs, where T denotes the number of episodes. When specialized to linear MGs, the obtained regret bound matches the state-ofthe-art results. To the best of our knowledge, this is the first provably efficient posterior sampling algorithm for MGs with frequentist regret guarantees, which enriches the toolbox for MGs and promotes the broad applicability of posterior sampling. h (x) = sup µ V µ,ν h (x) for all (x, h). To simplify the notation, we use Nash Equilibrium. Moreover, there exists a set of Nash equilibrium (NE) policies (µ * , ν * ) (Filar & Vrieze, 2012) that are optimal against their best response such that for all (x, h) ∈ X × [H]. For this NE, the following famous minimax equation holds:

问问这篇 Paper

智能体会读完全文。

Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。

可以从这些问题问起

智能体调用

Luneget_paper_fulltext

在 Lune 里问

免费开始,无需绑卡

引用它的顶会 Paper10

问问它们各自怎么用它

它引用的顶会 Paper11

相关 Paper

黄昏的海面,两侧是细线勾勒的悬崖