Induce a Blink of the Eye: Evaluating Techniques for Triggering Eye Blinks in Virtual Reality
André Zenner, Kristin Ullmann, Oscar Ariza, Frank Steinicke, Antonio Krüger
摘要
As more and more virtual reality (VR) headsets support eye tracking, recent techniques started to use eye blinks to induce unnoticeable manipulations to the virtual environment, e.g., to redirect users’ actions. However, to exploit their full potential, more control over users’ blinking behavior in VR is required. To this end, we propose a set of reflex-based blink triggers that are suited specifically for VR. In accordance with blink-based techniques for redirection, we formulate (i) effectiveness, (ii) efficiency, (iii) reliability, and (iv) unobtrusiveness as central requirements for successful triggers. We implement the soft- and hardware-based methods and compare the four most promising approaches in a user study. Our results highlight the pros and cons of the tested triggers, and show those based on the menace, corneal, and dazzle reflexes to perform best. From these results, we derive recommendations that help choosing suitable blink triggers for VR applications.
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引用它的顶会 Paper2
- Beyond the Blink: Investigating Combined Saccadic & Blink-Suppressed Hand Redirection in Virtual RealityAndré Zenner, Chiara Karr, Martin Feick, Oscar Ariza 等CHI 2024 · 被引用 11 次
- Perceptual Thresholds for Radial Optic Flow Distortion in Near-Eye Stereoscopic DisplaysMohammad R. Saeedpour-Parizi, Niall L. Williams, Tim Wong, Phillip Guan 等IEEE VR 2024 · 被引用 3 次
它引用的顶会 Paper3
- REACH+: Extending the Reachability of Encountered-type Haptics Devices through Dynamic Redirection in VREric J. Gonzalez, Parastoo Abtahi, Sean FollmerUIST 2020 · 被引用 76 次
- Blink-Suppressed Hand RedirectionAndré Zenner, Kora Persephone Regitz, Antonio KrügerIEEE VR 2021 · 被引用 39 次
- Unscripted Retargeting: Reach Prediction for Haptic Retargeting in Virtual RealityAldrich Clarence, Jarrod Knibbe, Maxime Cordeil, Michael WybrowIEEE VR 2021 · 被引用 37 次
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