Game Ground Bench: Probing the Limits of LVLMs in Complex Semantic Grounding Across Game Universes
Zhangyang Qi, Jinsong Li, Hongjian Wu, Jiaqi Wang, Hengshuang Zhao
摘要
Large Vision-Language Models (LVLMs) have demonstrated remarkable capabilities, yet their ability to ground language in complex, interactive environments such as video games remains a critical frontier. Existing benchmarks are inadequate for this purpose: real-world datasets like RefCOCO introduce a domain gap; GUI-centric benchmarks lack the complexity of modern game interfaces; and existing game-specific benchmarks are often too simplistic or narrow, failing to assess fine-grained, generalizable grounding capabilities. To address this issue, we propose GGBench — a large-scale, cross-genre benchmark designed to probe the grounding capabilities of LVLMs in diverse gaming scenarios. GGBench features unprecedented genre diversity, encompassing 10 categories including card games, first-person shooters, and role-playing games, with a total of 1335 test images. It focuses on tasks that require connecting natural language instructions to specific in-game objects and UI elements. Experimental results show existing models perform poorly on GGBench, with weak grounding abilities, especially in complex game scenarios. Due to limited data scale, fine-tuning them for gaming scenarios is also challenging. To address this, we propose Game-R1, a novel training method centered on the Grounded Reinforcement Policy Optimization (GRPO) algorithm. GRPO maximizes limited interaction data utility and enables robust few-shot generalization across games. Extensive experiments show Game-R1 significantly outperforms existing LVLMs on GGBench, validating our approach. GGBench provides a solid and comprehensive evaluation platform for subsequent research on agents in gaming environments, which strongly promotes development in this field.
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