Negatively Correlated Ensemble Reinforcement Learning for Online Diverse Game Level Generation
Ziqi Wang, Chengpeng Hu, Jialin Liu, Xin Yao
摘要
Deep reinforcement learning has recently been successfully applied to online procedural content generation in which a policy determines promising game-level segments. However, existing methods can hardly discover diverse level patterns, while the lack of diversity makes the gameplay boring. This paper proposes an ensemble reinforcement learning approach that uses multiple negatively correlated sub-policies to generate different alternative level segments, and stochastically selects one of them following a dynamic selector policy. A novel policy regularisation technique is integrated into the approach to diversify the generated alternatives. In addition, we develop theorems to provide general methodologies for optimising policy regularisation in a Markov decision process. The proposed approach is compared with several state-of-the-art policy ensemble methods and classic methods on a well-known level generation benchmark, with two different reward functions expressing game-design goals from different perspectives. Results show that our approach boosts level diversity notably with competitive performance in terms of the reward. Furthermore, by varying the regularisation coefficient values, the trained generators form a well-spread Pareto front, allowing explicit trade-offs between diversity and rewards of generated levels.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper2
- Learning Intractable Multimodal Policies with Reparameterization and Diversity RegularizationZiqi Wang, Jiashun Liu, Ling PanNeurIPS 2025 · 被引用 3 次
- Reinforcement Learning with Adaptive Reward Modeling for Expensive-to-Evaluate SystemsHongyuan Su, Yu Zheng, Yuan Yuan, Yuming Lin 等ICML 2025
它引用的顶会 Paper7
- SUNRISE: A Simple Unified Framework for Ensemble Learning in Deep Reinforcement LearningKimin Lee, Michael Laskin, Aravind Srinivas, Pieter AbbeelICML 2021 · 被引用 239 次
- Effective Diversity in Population Based Reinforcement LearningJack Parker-Holder, Aldo Pacchiano, Krzysztof Marcin Choromanski, Stephen J. RobertsNeurIPS 2020 · 被引用 195 次
- Trajectory Diversity for Zero-Shot CoordinationAndrei Lupu, Brandon Cui, Hengyuan Hu, Jakob N. FoersterICML 2021 · 被引用 157 次
- Illuminating Mario Scenes in the Latent Space of a Generative Adversarial NetworkMatthew C. Fontaine, Ruilin Liu, Ahmed Khalifa, Jignesh Modi 等AAAI 2021 · 被引用 98 次
- Maximizing Ensemble Diversity in Deep Reinforcement LearningHassam Sheikh, Mariano Phielipp, Ladislau BölöniICLR 2022 · 被引用 10 次
相关 Paper
- Ensemble-based Deep Reinforcement Learning for Vehicle Routing Problems under Distribution ShiftYuan Jiang, Zhiguang Cao, Yaoxin Wu, Wen Song 等NeurIPS 2023 · 被引用 43 次
- Automatic Data Augmentation for Generalization in Reinforcement LearningRoberta Raileanu, Maxwell Goldstein, Denis Yarats, Ilya Kostrikov 等NeurIPS 2021 · 被引用 143 次
- Entropy-regularized Diffusion Policy with Q-Ensembles for Offline Reinforcement LearningRuoqi Zhang, Ziwei Luo, Jens Sjölund, Thomas B. Schön 等NeurIPS 2024 · 被引用 43 次
- Rethinking Policy Diversity in Ensemble Policy Gradient in Large-Scale Reinforcement LearningNaoki Shitanda, Motoki Omura, Tatsuya Harada, Takayuki OsaICLR 2026
- DiverseGRPO: Mitigating Mode Collapse in Image Generation via Diversity-Aware GRPOHenglin Liu, Huijuan Huang, Jing Wang, Chang Liu 等CVPR 2026 · 被引用 17 次
