Unsupervised Hierarchical Skill Discovery
Damion Harvey, Geraud Nangue Tasse, Benjamin Rosman, Branden Ingram, Steven James
摘要
We consider the problem of unsupervised skill segmentation and hierarchical structure discovery in reinforcement learning. While recent approaches have sought to segment trajectories into reusable skills or options, most rely on action labels, rewards, or handcrafted annotations, limiting their applicability. We propose a method that segments unlabelled trajectories into skills and induces a hierarchical structure over them using a grammar-based approach. The resulting hierarchy captures both low-level behaviours and their composition into higher-level skills. We evaluate our approach in high-dimensional, pixel-based environments, including Craftax and the full, unmodified version of Minecraft. Using metrics for skill segmentation, reuse, and hierarchy quality, we find that our method consistently produces more structured and semantically meaningful hierarchies than existing baselines. Furthermore, as a proof of concept, we demonstrate that these discovered hierarchies accelerate and stabilise learning on downstream reinforcement learning tasks.
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它引用的顶会 Paper4
- Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online VideosBowen Baker, Ilge Akkaya, Peter Zhokhov, Joost Huizinga 等NeurIPS 2022 · 被引用 458 次
- Craftax: A Lightning-Fast Benchmark for Open-Ended Reinforcement LearningMichael T. Matthews, Michael Beukman, Benjamin Ellis, Mikayel Samvelyan 等ICML 2024 · 被引用 71 次
- Learning Task Decomposition with Ordered Memory Policy NetworkYuchen Lu, Yikang Shen, Siyuan Zhou, Aaron C. Courville 等ICLR 2021 · 被引用 17 次
- Temporally Consistent Unbalanced Optimal Transport for Unsupervised Action SegmentationMing Xu, Stephen GouldCVPR 2024 · 被引用 15 次
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