The Impact of Airflow and Multisensory Feedback on Immersion and Cybersickness in a VR Surfing Simulation
Premankur Banerjee, Mia P. Montiel, Lauren Tomita, Olivia Means, Jason J. Kutch, Heather Culbertson
摘要
Virtual Reality (VR) systems have increasingly leveraged multisensory feedback to enrich user experience and mitigate cybersickness. With a similar goal in focus, this paper presents an in-depth exploration of integrating airflow with visual and kinesthetic cues in a VR surfing simulation. Utilizing a custom-designed airflow system and a physical surfboard mounted on a 6-Degree of Freedom (DoF) motion platform, we present two studies that evaluate the effect of the different feedback modalities. The first study assesses the impact of variable airflow, which dynamically adjusts to the user's speed (wind speed) in VR, compared to constant airflow conditions, under both active and passive user engagement scenarios. Results demonstrate that variable airflow significantly enhances immersion and reduces cybersickness, particularly when users are actively engaged in the simulation. The second study evaluates the individual and combined effects of vision, motion, and airflow on acceleration perception, user immersion, and cybersickness, revealing that the integration of all feedback modalities yields the most immersive and comfortable VR experience. This study underscores the importance of synchronized multisensory feedback in dynamic VR environments and provides valuable insights for the design of more immersive and realistic virtual simulations, particularly in aquatic, interactive, and motion-intensive scenarios.
问问这篇 Paper
问问你的智能体。
Lune 读过与它相关的顶会 Paper,每个回答都会注明依据哪几篇。
相关 Paper
- The Effect of Directional Airflow toward Vection and CybersicknessSeunghoon Park, Seungwoo Son, Jungha Kim, Gerard J. KimIEEE VR 2024 · 被引用 9 次
- Mitigating VR Motion Sickness Through Multi-sensory Simulation of Wind Sensation (MSSWS): A Vestibular-Visual Synchronization ApproachYuan Yue, Chao Zhou, Tangjun Qu, Yan Hu 等IEEE VR 2026 · 被引用 1 次
- Measuring Human Perception of Airflow for Natural Motion Simulation in Virtual RealityYu Cai, Sanyi Jin, Zihan Chen, Daiwei Yang 等IEEE VR 2025 · 被引用 3 次
- I think I don't feel sick: Exploring the Relationship Between Cognitive Demand and Cybersickness in Virtual Reality using fNIRSKatharina Margareta Theresa Pöhlmann, Horia A. Maior, Julia Föcker, Louise O'Hare 等CHI 2023 · 被引用 33 次
- Wind comfort and emotion can be changed by the cross-modal presentation of audio-visual stimuli of indoor and outdoor environmentsKenichi Ito, Juro Hosoi, Yuki Ban, Takayuki Kikuchi 等IEEE VR 2023 · 被引用 13 次
