Assisted walking-in-place: Introducing assisted motion to walking-by-cycling in embodied virtual reality
Yann Moullec, Mélanie Cogné, Justine Saint-Aubert, Anatole Lécuyer
摘要
In this paper, we investigate the use of a motorized bike to support the walk of a self-avatar in virtual reality (VR). While existing walking-in-place (WIP) techniques render compelling walking experiences, they can be judged repetitive and strenuous. Our approach consists in assisting a WIP technique so that the user does not have to actively move in order to reduce effort and fatigue. We chose to assist a technique called walking-by-cycling, which consists in mapping the cycling motion of a bike onto the walking of the user's self-avatar, by using a motorized bike. We expected that our approach could provide participants with a compelling walking experience while reducing the effort required to navigate. We conducted a within-subjects study where we compared "assisted walking-by-cycling" to a traditional active walking-by-cycling implementation, and to a standard condition where the user is static. In the study, we measured embodiment, including ownership and agency, walking sensation, perceived effort and fatigue. Results showed that assisted walking-by-cycling induced more ownership, agency, and walking sensation than the static simulation. Additionally, assisted walking-by-cycling induced levels of ownership and walking sensation similar to that of active walking-by-cycling, but it induced less perceived effort. Taken together, this work promotes the use of assisted walking-by-cycling in situations where users cannot or do not want to exert much effort while walking in embodied VR such as for injured or disabled users, for prolonged uses, medical rehabilitation, or virtual visits.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
它引用的顶会 Paper2
- Walking by Cycling: A Novel In-Place Locomotion User Interface for Seated Virtual Reality ExperiencesJann Philipp Freiwald, Oscar Ariza, Omar Janeh, Frank SteinickeCHI 2020 · 被引用 60 次
- Larger Step Faster Speed: Investigating Gesture-Amplitude-based Locomotion in Place with Different Virtual Walking Speed in Virtual RealityPingchuan Ke, Kening ZhuIEEE VR 2021 · 被引用 14 次
相关 Paper
- Effects of Viewpoint Oscillations and Gaze-Based Stabilization on Walking Sensation, Embodiment and Cybersickness in Immersive VRYann Moullec, Justine Saint-Aubert, Mélanie Cogné, Anatole LécuyerIEEE VR 2025 · 被引用 1 次
- Seated-WIP: Enabling Walking-in-Place Locomotion for Stationary Chairs in Confined SpacesLiwei Chan, Tzu-Wei Mi, Zung-Hao Hsueh, Yi-Ci Huang 等CHI 2024 · 被引用 16 次
- The Embodiment of Photorealistic Avatars Influences Female Body Weight Perception in Virtual RealityErik Wolf, Nathalie Merdan, Nina Döllinger, David Mal 等IEEE VR 2021 · 被引用 40 次
- Physiological and Perceptual Responses to Athletic Avatars while Cycling in Virtual RealityMartin Kocur, Florian Habler, Valentin Schwind, Pawel W. Wozniak 等CHI 2021 · 被引用 73 次
- Omnidirectional VR Treadmills Walking Techniques: Comparing Walking-in-Place and Sliding vs Natural WalkingHelia Homami, Adria Quigley, Mayra Donaji Barrera MachucaIEEE VR 2025 · 被引用 5 次
