Lune

CVPR2022顶会

De-rendering 3D Objects in the Wild

Felix Wimbauer, Shangzhe Wu, Christian Rupprecht

2022年份
29被引次数
21顶会引用

摘要

With increasing focus on augmented and virtual reality (XR) applications comes the demand for algorithms that can lift objects from images into representations that are suitable for a wide variety of related 3D tasks. Large-scale deployment of XR devices and applications means that we cannot solely rely on supervised learning, as collecting and annotating data for the unlimited variety of objects in the real world is infeasible. We present a weakly supervised method that is able to decompose a single image of an object into shape (depth and normals), material (albedo, reflectivity and shininess) and global lighting parameters. For training, the method only relies on a rough initial shape estimate of the training objects to bootstrap the learning process. This shape supervision can come for example from a pretrained depth network or-more generically-from a traditional structure-from-motion pipeline. In our experiments, we show that the method can successfully de-render 2D images into a decomposed 3D representation and generalizes to unseen object categories. Since in-the-wild evaluation is difficult due to the lack of ground truth data, we also introduce a photo-realistic synthetic test set that allows for quantitative evaluation. Please find our project page at: https://github.com/Brummi/derender3d

问问这篇 Paper

智能体会读完全文。

Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。

可以从这些问题问起

智能体调用

Luneget_paper_fulltext

在 Lune 里问

免费开始,无需绑卡

引用它的顶会 Paper21

问问它们各自怎么用它

它引用的顶会 Paper19

相关 Paper

黄昏的海面,两侧是细线勾勒的悬崖