HyPlaneHead: Rethinking Tri-plane-like Representations in Full-Head Image Synthesis
Heyuan Li, Kenkun Liu, Lingteng Qiu, Qi Zuo, Keru Zheng, Zilong Dong, Xiaoguang Han
摘要
Tri-plane-like representations have been widely adopted in 3D-aware GANs for head image synthesis and other 3D object/scene modeling tasks due to their efficiency. However, querying features via Cartesian coordinate projection often leads to feature entanglement, which results in mirroring artifacts. A recent work, SphereHead, attempted to address this issue by introducing spherical tri-planes based on a spherical coordinate system. While it successfully mitigates feature entanglement, SphereHead suffers from uneven mapping between the square feature maps and the spherical planes, leading to inefficient feature map utilization during rendering and difficulties in generating fine image details. Moreover, both tri-plane and spherical tri-plane representations share a subtle yet persistent issue: feature penetration across convolutional channels can cause interference between planes, particularly when one plane dominates the others (see fig. 1). These challenges collectively prevent tri-plane-based methods from reaching their full potential. In this paper, we systematically analyze these problems for the first time and propose innovative solutions to address them. Specifically, we introduce a novel hybrid-plane (hy-plane for short) representation that combines the strengths of both planar and spherical planes while avoiding their respective drawbacks. We further enhance the spherical plane by replacing the conventional theta-phi warping with a novel near-equal-area warping strategy, which maximizes the effective utilization of the square feature map. In addition, our generator synthesizes a single-channel unified feature map instead of multiple feature maps in separate channels, thereby effectively eliminating feature penetration. With a series of technical improvements, our hy-plane representation enables our method, HyPlaneHead, to achieve state-of-the-art performance in full-head image synthesis.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper3
- SynMotion: Semantic-Visual Adaptation for Motion Customized Video GenerationShuai Tan, Biao Gong, Yujie Wei, Shiwei Zhang 等CVPR 2026 · 被引用 9 次
- Bringing Your Portrait to 3D PresenceJiawei Zhang, Lei Chu, Jiahao Li, Zhenyu Zang 等CVPR 2026 · 被引用 3 次
- Condition Matters in Full-head 3D GANsHeyuan Li, Huimin Zhang, Yuda Qiu, Zhengwentai Sun 等ICLR 2026 · 被引用 3 次
它引用的顶会 Paper35
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
- Nerfies: Deformable Neural Radiance FieldsKeunhong Park, Utkarsh Sinha, Jonathan T. Barron, Sofien Bouaziz 等ICCV 2021 · 被引用 1,442 次
- GRAF: Generative Radiance Fields for 3D-Aware Image SynthesisKatja Schwarz, Yiyi Liao, Michael Niemeyer, Andreas GeigerNeurIPS 2020 · 被引用 1,001 次
- Efficient Geometry-aware 3D Generative Adversarial NetworksEric R. Chan, Connor Z. Lin, Matthew A. Chan, Koki Nagano 等CVPR 2022 · 被引用 984 次
- LRM: Large Reconstruction Model for Single Image to 3DYicong Hong, Kai Zhang, Jiuxiang Gu, Sai Bi 等ICLR 2024 · 被引用 813 次
相关 Paper
- HybridPlane: A General 4D Representation for Dynamic Scene ReconstructionRu Jia, Xiaoqian Liang, Xubin Duan, Jianji Wang 等ACM MM 2025 · 被引用 1 次
- Reference-Based 3D-Aware Image Editing with TriplanesBahri Batuhan Bilecen, Yigit Yalin, Ning Yu, Aysegul DundarCVPR 2025
- Dual Encoder GAN Inversion for High-Fidelity 3D Head Reconstruction from Single ImagesBahri Batuhan Bilecen, Ahmet Berke Gökmen, Aysegul DundarNeurIPS 2024 · 被引用 11 次
- HERA: Hybrid Explicit Representation for Ultra-Realistic Head AvatarsHongrui Cai, Yuting Xiao, Xuan Wang, Jiafei Li 等CVPR 2025
- GANHead: Towards Generative Animatable Neural Head AvatarsSijing Wu, Yichao Yan, Yunhao Li, Yuhao Cheng 等CVPR 2023
