HumanRig: Learning Automatic Rigging for Humanoid Character in a Large Scale Dataset
Zedong Chu, Feng Xiong, Meiduo Liu, Jinzhi Zhang, Mingqi Shao, Zhaoxu Sun, Di Wang, Mu Xu
摘要
With the rapid evolution of 3D generation algorithms, the cost of producing 3D humanoid character models has plummeted, yet the field is impeded by the lack of a comprehensive dataset for automatic rigging-a pivotal step in character animation. Addressing this gap, we present Human-Rig, the first large-scale dataset specifically designed for 3D humanoid character rigging, encompassing 11,434 meticulously curated T-posed meshes adhered to a uniform skeleton topology. Capitalizing on this dataset, we introduce an innovative, data-driven automatic rigging framework, which overcomes the limitations of GNN-based methods in handling complex AI-generated meshes. Our approach integrates a Prior-Guided Skeleton Estimator (PGSE) module, which uses 2D skeleton joints to provide a preliminary 3D skeleton, and a Mesh-Skeleton Mutual Attention Network (MSMAN) that fuses skeleton features with 3D mesh features extracted by a U-shaped point transformer. This enables a coarse-to-fine 3D skeleton joint regression and a robust skinning estimation, surpassing previous methods in quality and versatility. This work not only remedies the dataset deficiency in rigging research but also propels the animation industry towards more efficient and automated character rigging pipelines.
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引用它的顶会 Paper9
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- Animator-Centric Skeleton Generation on Objects with Fine-Grained DetailsMingze Sun, Cheng Zeng, Jiansong Pei, Junhao Chen 等CVPR 2026 · 被引用 10 次
- One Model to Rig Them All: Diverse Skeleton Rigging with UniRigJia-Peng Zhang, Cheng-Feng Pu, Meng-Hao Guo, Yan-Pei Cao 等SIGGRAPH 2025 · 被引用 10 次
- Auto-Connect: Connectivity-Preserving RigFormer with Direct Preference OptimizationJingfeng Guo, Jian Liu, Jinnan Chen, Shiwei Mao 等NeurIPS 2025 · 被引用 8 次
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